Don't know where to put this thread, to "Map Development" or "Triggers&Scripts".
As the title implies.
First time I'm seriously developing a map in world editor. This one is a Tower Defense map based (very loosely) on a Green TD and Diablo 2. Before releasing it to the public I would like to fix a maximum possible amount of bugs. Primarily I'm interested in bugs that are hidden in scripts.
Most of the scripts present are written from scratch, which increases the possibility of a failure. I'm using both GUI and JASS (not vJass) types of scripts. JASS scripts are checked in JassCraft. There are unfinished scripts that are disabled by default.
Would love to hear feedback on scripts, bugs and playtesting.
I know about balancing issues, but at the moment I'm interested in making sure that the map doesn't crash during the game.
As the title implies.
First time I'm seriously developing a map in world editor. This one is a Tower Defense map based (very loosely) on a Green TD and Diablo 2. Before releasing it to the public I would like to fix a maximum possible amount of bugs. Primarily I'm interested in bugs that are hidden in scripts.
Most of the scripts present are written from scratch, which increases the possibility of a failure. I'm using both GUI and JASS (not vJass) types of scripts. JASS scripts are checked in JassCraft. There are unfinished scripts that are disabled by default.
Would love to hear feedback on scripts, bugs and playtesting.
I know about balancing issues, but at the moment I'm interested in making sure that the map doesn't crash during the game.
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