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Problems with script

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Level 2
Joined
Feb 18, 2009
Messages
15
I have opened an enfos map (enfos extravaganze) and tryed to edit it but the trigger is all scripted and I'm a noob with scripts... so i closed it and now every map that I create comes with this enfos script...

Even my olds map now has this script... and now I cant use trigger or even test my maps...

How can I delete this enfos script from my maps?
 
Level 2
Joined
Feb 18, 2009
Messages
15
Word Editor version is 1.20e (6052)...
Actualy the script doesnt come with my maps but if i change something or even just save
it says thats is an error with the scripts and show this:



(it disablre any trigger thats not ok with the enfos script... here Melee Initialization on a new map)
 
Level 2
Joined
Feb 18, 2009
Messages
15
Yes, I tried to post a picture... but it only show the error

If I atualize my world editor maybe it stops... btw where can I download the atualization?
 
Level 2
Joined
Feb 18, 2009
Messages
15
lol... actualy my warcraft is with that version, my bad xD

here is the script :

//===========================================================================
//
// Just another Warcraft III map
//
// Warcraft III map script
// Generated by the Warcraft III World Editor
// Date: Mon Aug 10 00:09:16 2009
// Map Author: Unknown
//
//===========================================================================

//***************************************************************************
//*
//* Global Variables
//*
//***************************************************************************

globals
// Generated
trigger gg_trg_Melee_Initialization = null
endglobals

function InitGlobals takes nothing returns nothing
endfunction

//***************************************************************************
//*
//* Items
//*
//***************************************************************************

function CreateAllItems takes nothing returns nothing
local integer itemID

call CreateItem( 'tkno', -522.5, -1324.3 )
call CreateItem( 'tkno', -546.9, -1385.9 )
call CreateItem( 'tkno', -577.5, -1414.3 )
call CreateItem( 'tkno', -621.6, -1398.8 )
call CreateItem( 'tkno', -685.5, -1313.7 )
call CreateItem( 'tkno', -721.1, -1203.6 )
call CreateItem( 'tkno', -729.7, -1141.8 )
call CreateItem( 'tkno', -733.5, -1096.8 )
call CreateItem( 'tkno', -727.6, -1059.4 )
call CreateItem( 'tkno', -681.3, -1155.4 )
call CreateItem( 'tkno', -653.7, -1237.5 )
call CreateItem( 'tkno', -645.6, -1295.4 )
call CreateItem( 'tkno', -640.5, -1349.5 )
call CreateItem( 'tkno', -604.9, -1226.3 )
call CreateItem( 'tkno', -612.8, -1122.9 )
call CreateItem( 'tkno', -628.6, -1052.2 )
call CreateItem( 'tkno', -636.6, -1008.1 )
call CreateItem( 'tkno', -628.2, -1162.1 )
call CreateItem( 'tkno', -589.3, -1343.6 )
call CreateItem( 'tkno', -552.0, -1231.1 )
call CreateItem( 'tkno', -555.4, -1172.2 )
call CreateItem( 'tkno', -558.3, -1122.9 )
call CreateItem( 'tkno', -561.9, -1061.2 )
call CreateItem( 'tkno', -670.5, -1059.4 )
call CreateItem( 'tkno', -674.8, -1105.6 )
call CreateItem( 'tkno', -672.4, -1202.0 )
call CreateItem( 'tkno', -659.6, -1421.4 )
call CreateItem( 'tkno', -647.2, -1493.5 )
call CreateItem( 'tkno', -716.5, -1451.8 )
call CreateItem( 'tkno', -726.7, -1411.5 )
call CreateItem( 'tkno', -726.1, -1354.0 )
call CreateItem( 'tkno', -715.5, -1298.5 )
call CreateItem( 'tkno', -696.5, -1237.5 )
call CreateItem( 'tkno', -540.0, -1036.3 )
call CreateItem( 'tkno', -515.8, -1202.1 )
call CreateItem( 'tkno', -493.5, -1363.9 )
call CreateItem( 'tkno', -489.6, -1442.2 )
call CreateItem( 'tkno', -519.2, -1100.0 )
call CreateItem( 'tkno', -534.0, -996.0 )
call CreateItem( 'tkno', -462.1, -1518.7 )
call CreateItem( 'tkno', -443.9, -1479.7 )
call CreateItem( 'tkno', -429.4, -1383.9 )
call CreateItem( 'tkno', -433.5, -1308.0 )
call CreateItem( 'tkno', -441.3, -1221.4 )
call CreateItem( 'tkno', -450.6, -1156.1 )
call CreateItem( 'tkno', -464.0, -1105.2 )
call CreateItem( 'tkno', -493.6, -1043.5 )
call CreateItem( 'tkno', -543.7, -1296.0 )
call CreateItem( 'tkno', -528.7, -1482.4 )
call CreateItem( 'tkno', -524.8, -1542.9 )
call CreateItem( 'tkno', -574.8, -1279.2 )
call CreateItem( 'tkno', -572.2, -1205.4 )
call CreateItem( 'tkno', -625.5, -1084.3 )
call CreateItem( 'tkno', -755.7, -1122.4 )
call CreateItem( 'tkno', -781.9, -1192.4 )
call CreateItem( 'tkno', -788.2, -1343.6 )
call CreateItem( 'tkno', -772.3, -1406.4 )
call CreateItem( 'tkno', -716.1, -1485.0 )
call CreateItem( 'tkno', -584.3, -1545.4 )
call CreateItem( 'tkno', -495.7, -1525.1 )
call CreateItem( 'tkno', -482.5, -1490.2 )
call CreateItem( 'tkno', -570.1, -1454.4 )
call CreateItem( 'tkno', -623.3, -1454.4 )
call CreateItem( 'tkno', -591.9, -1486.3 )
call CreateItem( 'tkno', -557.9, -1508.5 )
call CreateItem( 'tkno', -619.8, -1514.9 )
call CreateItem( 'tkno', -683.0, -1514.9 )
call CreateItem( 'tkno', -763.2, -1282.3 )
call CreateItem( 'tkno', -771.7, -1246.7 )
call CreateItem( 'tkno', -714.2, -1539.1 )
call CreateItem( 'tkno', -756.8, -1502.0 )
call CreateItem( 'tkno', -780.6, -1458.4 )
call CreateItem( 'tkno', -797.4, -1312.5 )
call CreateItem( 'tkno', -808.4, -1146.1 )
call CreateItem( 'tkno', -815.0, -1077.3 )
call CreateItem( 'tkno', -818.7, -1043.5 )
call CreateItem( 'tkno', -798.2, -1018.1 )
call CreateItem( 'tkno', -708.8, -1007.1 )
call CreateItem( 'tkno', -470.2, -1066.7 )
call CreateItem( 'tkno', -476.5, -1205.4 )
call CreateItem( 'tkno', -479.9, -1242.0 )
call CreateItem( 'tkno', -479.2, -1286.9 )
call CreateItem( 'tkno', -474.0, -1324.4 )
call CreateItem( 'tkno', -462.4, -1399.4 )
call CreateItem( 'tkno', -456.2, -1435.4 )
call CreateItem( 'tkno', -514.3, -1269.1 )
endfunction

//***************************************************************************
//*
//* Unit Creation
//*
//***************************************************************************

//===========================================================================
function CreateBuildingsForPlayer0 takes nothing returns nothing
local player p = Player(0)
local unit u
local integer unitID
local trigger t
local real life

set u = CreateUnit( p, 'hgtw', 256.0, -1024.0, 270.000 )
set u = CreateUnit( p, 'hctw', 256.0, -1152.0, 270.000 )
set u = CreateUnit( p, 'h003', -2816.0, -512.0, 270.000 )
set u = CreateUnit( p, 'h004', -2816.0, -640.0, 270.000 )
set u = CreateUnit( p, 'h005', -2816.0, -768.0, 270.000 )
set u = CreateUnit( p, 'h006', -2816.0, -896.0, 270.000 )
set u = CreateUnit( p, 'h007', -2816.0, -1024.0, 270.000 )
endfunction

//===========================================================================
function CreateUnitsForPlayer0 takes nothing returns nothing
local player p = Player(0)
local unit u
local integer unitID
local trigger t
local real life

set u = CreateUnit( p, 'H000', -351.7, -1078.9, 333.401 )
set u = CreateUnit( p, 'E000', -204.2, -1083.2, 269.898 )
set u = CreateUnit( p, 'H001', -62.9, -1100.7, 176.281 )
set u = CreateUnit( p, 'E000', -1908.6, -167.3, 178.709 )
set u = CreateUnit( p, 'E000', -1923.8, -285.6, 266.185 )
set u = CreateUnit( p, 'E000', -1931.2, -393.5, 224.787 )
set u = CreateUnit( p, 'E000', -1937.9, -532.3, 79.379 )
set u = CreateUnit( p, 'E000', -1930.0, -597.9, 299.540 )
set u = CreateUnit( p, 'E000', -1946.3, -465.2, 128.808 )
set u = CreateUnit( p, 'E000', -1875.8, -237.1, 3.054 )
endfunction

//===========================================================================
function CreateUnitsForPlayer11 takes nothing returns nothing
local player p = Player(11)
local unit u
local integer unitID
local trigger t
local real life

set u = CreateUnit( p, 'uabo', -3976.7, -500.6, 289.993 )
set u = CreateUnit( p, 'uabo', -3776.6, -560.9, 8.778 )
set u = CreateUnit( p, 'ufro', -3884.3, -395.7, 280.874 )
endfunction

//===========================================================================
function CreateNeutralHostile takes nothing returns nothing
local player p = Player(PLAYER_NEUTRAL_AGGRESSIVE)
local unit u
local integer unitID
local trigger t
local real life

set u = CreateUnit( p, 'nskg', -3249.1, 559.8, 117.327 )
set u = CreateUnit( p, 'nskg', -3080.1, 609.1, 124.336 )
set u = CreateUnit( p, 'nskg', -3118.0, 460.8, 152.462 )
set u = CreateUnit( p, 'nska', 412.4, 2056.4, 343.652 )
set u = CreateUnit( p, 'nska', 463.4, 2157.6, 323.579 )
set u = CreateUnit( p, 'nska', 574.2, 2167.1, 95.870 )
set u = CreateUnit( p, 'nska', 656.6, 2140.6, 21.699 )
set u = CreateUnit( p, 'nska', 706.2, 2085.2, 353.869 )
set u = CreateUnit( p, 'nska', 737.3, 2024.7, 156.461 )
set u = CreateUnit( p, 'nska', 683.2, 1976.7, 61.679 )
set u = CreateUnit( p, 'nska', 614.0, 1964.9, 189.267 )
set u = CreateUnit( p, 'nska', 549.3, 1973.3, 115.316 )
set u = CreateUnit( p, 'nska', 562.0, 2042.2, 80.214 )
endfunction

//===========================================================================
function CreateNeutralPassiveBuildings takes nothing returns nothing
local player p = Player(PLAYER_NEUTRAL_PASSIVE)
local unit u
local integer unitID
local trigger t
local real life

set u = CreateUnit( p, 'ncp2', -5792.0, 5600.0, 270.000 )
set u = CreateUnit( p, 'ncp2', -5408.0, 5600.0, 270.000 )
set u = CreateUnit( p, 'ncp2', -5024.0, 5600.0, 270.000 )
endfunction

//===========================================================================
function CreatePlayerBuildings takes nothing returns nothing
call CreateBuildingsForPlayer0( )
endfunction

//===========================================================================
function CreatePlayerUnits takes nothing returns nothing
call CreateUnitsForPlayer0( )
call CreateUnitsForPlayer11( )
endfunction

//===========================================================================
function CreateAllUnits takes nothing returns nothing
call CreateNeutralPassiveBuildings( )
call CreatePlayerBuildings( )
call CreateNeutralHostile( )
call CreatePlayerUnits( )
endfunction

//***************************************************************************
//*
//* Players
//*
//***************************************************************************

function InitCustomPlayerSlots takes nothing returns nothing

// Player 0
call SetPlayerStartLocation( Player(0), 0 )
call ForcePlayerStartLocation( Player(0), 0 )
call SetPlayerColor( Player(0), ConvertPlayerColor(0) )
call SetPlayerRacePreference( Player(0), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(0), true )
call SetPlayerController( Player(0), MAP_CONTROL_USER )

// Player 1
call SetPlayerStartLocation( Player(1), 1 )
call ForcePlayerStartLocation( Player(1), 1 )
call SetPlayerColor( Player(1), ConvertPlayerColor(1) )
call SetPlayerRacePreference( Player(1), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(1), true )
call SetPlayerController( Player(1), MAP_CONTROL_USER )

// Player 2
call SetPlayerStartLocation( Player(2), 2 )
call ForcePlayerStartLocation( Player(2), 2 )
call SetPlayerColor( Player(2), ConvertPlayerColor(2) )
call SetPlayerRacePreference( Player(2), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(2), true )
call SetPlayerController( Player(2), MAP_CONTROL_USER )

// Player 3
call SetPlayerStartLocation( Player(3), 3 )
call ForcePlayerStartLocation( Player(3), 3 )
call SetPlayerColor( Player(3), ConvertPlayerColor(3) )
call SetPlayerRacePreference( Player(3), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(3), true )
call SetPlayerController( Player(3), MAP_CONTROL_USER )

// Player 4
call SetPlayerStartLocation( Player(4), 4 )
call ForcePlayerStartLocation( Player(4), 4 )
call SetPlayerColor( Player(4), ConvertPlayerColor(4) )
call SetPlayerRacePreference( Player(4), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(4), true )
call SetPlayerController( Player(4), MAP_CONTROL_USER )

// Player 5
call SetPlayerStartLocation( Player(5), 5 )
call ForcePlayerStartLocation( Player(5), 5 )
call SetPlayerColor( Player(5), ConvertPlayerColor(5) )
call SetPlayerRacePreference( Player(5), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(5), true )
call SetPlayerController( Player(5), MAP_CONTROL_USER )

// Player 6
call SetPlayerStartLocation( Player(6), 6 )
call ForcePlayerStartLocation( Player(6), 6 )
call SetPlayerColor( Player(6), ConvertPlayerColor(6) )
call SetPlayerRacePreference( Player(6), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(6), true )
call SetPlayerController( Player(6), MAP_CONTROL_USER )

// Player 7
call SetPlayerStartLocation( Player(7), 7 )
call ForcePlayerStartLocation( Player(7), 7 )
call SetPlayerColor( Player(7), ConvertPlayerColor(7) )
call SetPlayerRacePreference( Player(7), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(7), true )
call SetPlayerController( Player(7), MAP_CONTROL_USER )

// Player 8
call SetPlayerStartLocation( Player(8), 8 )
call ForcePlayerStartLocation( Player(8), 8 )
call SetPlayerColor( Player(8), ConvertPlayerColor(8) )
call SetPlayerRacePreference( Player(8), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(8), true )
call SetPlayerController( Player(8), MAP_CONTROL_USER )

// Player 9
call SetPlayerStartLocation( Player(9), 9 )
call ForcePlayerStartLocation( Player(9), 9 )
call SetPlayerColor( Player(9), ConvertPlayerColor(9) )
call SetPlayerRacePreference( Player(9), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(9), true )
call SetPlayerController( Player(9), MAP_CONTROL_COMPUTER )

// Player 10
call SetPlayerStartLocation( Player(10), 10 )
call ForcePlayerStartLocation( Player(10), 10 )
call SetPlayerColor( Player(10), ConvertPlayerColor(10) )
call SetPlayerRacePreference( Player(10), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(10), true )
call SetPlayerController( Player(10), MAP_CONTROL_USER )

// Player 11
call SetPlayerStartLocation( Player(11), 11 )
call ForcePlayerStartLocation( Player(11), 11 )
call SetPlayerColor( Player(11), ConvertPlayerColor(11) )
call SetPlayerRacePreference( Player(11), RACE_PREF_UNDEAD )
call SetPlayerRaceSelectable( Player(11), true )
call SetPlayerController( Player(11), MAP_CONTROL_COMPUTER )

endfunction

function InitCustomTeams takes nothing returns nothing
// Force: Humans
call SetPlayerTeam( Player(0), 0 )
call SetPlayerState( Player(0), PLAYER_STATE_ALLIED_VICTORY, 1 )
call SetPlayerTeam( Player(1), 0 )
call SetPlayerState( Player(1), PLAYER_STATE_ALLIED_VICTORY, 1 )
call SetPlayerTeam( Player(2), 0 )
call SetPlayerState( Player(2), PLAYER_STATE_ALLIED_VICTORY, 1 )
call SetPlayerTeam( Player(3), 0 )
call SetPlayerState( Player(3), PLAYER_STATE_ALLIED_VICTORY, 1 )
call SetPlayerTeam( Player(4), 0 )
call SetPlayerState( Player(4), PLAYER_STATE_ALLIED_VICTORY, 1 )
call SetPlayerTeam( Player(5), 0 )
call SetPlayerState( Player(5), PLAYER_STATE_ALLIED_VICTORY, 1 )
call SetPlayerTeam( Player(6), 0 )
call SetPlayerState( Player(6), PLAYER_STATE_ALLIED_VICTORY, 1 )
call SetPlayerTeam( Player(7), 0 )
call SetPlayerState( Player(7), PLAYER_STATE_ALLIED_VICTORY, 1 )
call SetPlayerTeam( Player(8), 0 )
call SetPlayerState( Player(8), PLAYER_STATE_ALLIED_VICTORY, 1 )
call SetPlayerTeam( Player(9), 0 )
call SetPlayerState( Player(9), PLAYER_STATE_ALLIED_VICTORY, 1 )
call SetPlayerTeam( Player(10), 0 )
call SetPlayerState( Player(10), PLAYER_STATE_ALLIED_VICTORY, 1 )

// Allied
call SetPlayerAllianceStateAllyBJ( Player(0), Player(1), true )
call SetPlayerAllianceStateAllyBJ( Player(0), Player(2), true )
call SetPlayerAllianceStateAllyBJ( Player(0), Player(3), true )
call SetPlayerAllianceStateAllyBJ( Player(0), Player(4), true )
call SetPlayerAllianceStateAllyBJ( Player(0), Player(5), true )
call SetPlayerAllianceStateAllyBJ( Player(0), Player(6), true )
call SetPlayerAllianceStateAllyBJ( Player(0), Player(7), true )
call SetPlayerAllianceStateAllyBJ( Player(0), Player(8), true )
call SetPlayerAllianceStateAllyBJ( Player(0), Player(9), true )
call SetPlayerAllianceStateAllyBJ( Player(0), Player(10), true )
call SetPlayerAllianceStateAllyBJ( Player(1), Player(0), true )
call SetPlayerAllianceStateAllyBJ( Player(1), Player(2), true )
call SetPlayerAllianceStateAllyBJ( Player(1), Player(3), true )
call SetPlayerAllianceStateAllyBJ( Player(1), Player(4), true )
call SetPlayerAllianceStateAllyBJ( Player(1), Player(5), true )
call SetPlayerAllianceStateAllyBJ( Player(1), Player(6), true )
call SetPlayerAllianceStateAllyBJ( Player(1), Player(7), true )
call SetPlayerAllianceStateAllyBJ( Player(1), Player(8), true )
call SetPlayerAllianceStateAllyBJ( Player(1), Player(9), true )
call SetPlayerAllianceStateAllyBJ( Player(1), Player(10), true )
call SetPlayerAllianceStateAllyBJ( Player(2), Player(0), true )
call SetPlayerAllianceStateAllyBJ( Player(2), Player(1), true )
call SetPlayerAllianceStateAllyBJ( Player(2), Player(3), true )
call SetPlayerAllianceStateAllyBJ( Player(2), Player(4), true )
call SetPlayerAllianceStateAllyBJ( Player(2), Player(5), true )
call SetPlayerAllianceStateAllyBJ( Player(2), Player(6), true )
call SetPlayerAllianceStateAllyBJ( Player(2), Player(7), true )
call SetPlayerAllianceStateAllyBJ( Player(2), Player(8), true )
call SetPlayerAllianceStateAllyBJ( Player(2), Player(9), true )
call SetPlayerAllianceStateAllyBJ( Player(2), Player(10), true )
call SetPlayerAllianceStateAllyBJ( Player(3), Player(0), true )
call SetPlayerAllianceStateAllyBJ( Player(3), Player(1), true )
call SetPlayerAllianceStateAllyBJ( Player(3), Player(2), true )
call SetPlayerAllianceStateAllyBJ( Player(3), Player(4), true )
call SetPlayerAllianceStateAllyBJ( Player(3), Player(5), true )
call SetPlayerAllianceStateAllyBJ( Player(3), Player(6), true )
call SetPlayerAllianceStateAllyBJ( Player(3), Player(7), true )
call SetPlayerAllianceStateAllyBJ( Player(3), Player(8), true )
call SetPlayerAllianceStateAllyBJ( Player(3), Player(9), true )
call SetPlayerAllianceStateAllyBJ( Player(3), Player(10), true )
call SetPlayerAllianceStateAllyBJ( Player(4), Player(0), true )
call SetPlayerAllianceStateAllyBJ( Player(4), Player(1), true )
call SetPlayerAllianceStateAllyBJ( Player(4), Player(2), true )
call SetPlayerAllianceStateAllyBJ( Player(4), Player(3), true )
call SetPlayerAllianceStateAllyBJ( Player(4), Player(5), true )
call SetPlayerAllianceStateAllyBJ( Player(4), Player(6), true )
call SetPlayerAllianceStateAllyBJ( Player(4), Player(7), true )
call SetPlayerAllianceStateAllyBJ( Player(4), Player(8), true )
call SetPlayerAllianceStateAllyBJ( Player(4), Player(9), true )
call SetPlayerAllianceStateAllyBJ( Player(4), Player(10), true )
call SetPlayerAllianceStateAllyBJ( Player(5), Player(0), true )
call SetPlayerAllianceStateAllyBJ( Player(5), Player(1), true )
call SetPlayerAllianceStateAllyBJ( Player(5), Player(2), true )
call SetPlayerAllianceStateAllyBJ( Player(5), Player(3), true )
call SetPlayerAllianceStateAllyBJ( Player(5), Player(4), true )
call SetPlayerAllianceStateAllyBJ( Player(5), Player(6), true )
call SetPlayerAllianceStateAllyBJ( Player(5), Player(7), true )
call SetPlayerAllianceStateAllyBJ( Player(5), Player(8), true )
call SetPlayerAllianceStateAllyBJ( Player(5), Player(9), true )
call SetPlayerAllianceStateAllyBJ( Player(5), Player(10), true )
call SetPlayerAllianceStateAllyBJ( Player(6), Player(0), true )
call SetPlayerAllianceStateAllyBJ( Player(6), Player(1), true )
call SetPlayerAllianceStateAllyBJ( Player(6), Player(2), true )
call SetPlayerAllianceStateAllyBJ( Player(6), Player(3), true )
call SetPlayerAllianceStateAllyBJ( Player(6), Player(4), true )
call SetPlayerAllianceStateAllyBJ( Player(6), Player(5), true )
call SetPlayerAllianceStateAllyBJ( Player(6), Player(7), true )
call SetPlayerAllianceStateAllyBJ( Player(6), Player(8), true )
call SetPlayerAllianceStateAllyBJ( Player(6), Player(9), true )
call SetPlayerAllianceStateAllyBJ( Player(6), Player(10), true )
call SetPlayerAllianceStateAllyBJ( Player(7), Player(0), true )
call SetPlayerAllianceStateAllyBJ( Player(7), Player(1), true )
call SetPlayerAllianceStateAllyBJ( Player(7), Player(2), true )
call SetPlayerAllianceStateAllyBJ( Player(7), Player(3), true )
call SetPlayerAllianceStateAllyBJ( Player(7), Player(4), true )
call SetPlayerAllianceStateAllyBJ( Player(7), Player(5), true )
call SetPlayerAllianceStateAllyBJ( Player(7), Player(6), true )
call SetPlayerAllianceStateAllyBJ( Player(7), Player(8), true )
call SetPlayerAllianceStateAllyBJ( Player(7), Player(9), true )
call SetPlayerAllianceStateAllyBJ( Player(7), Player(10), true )
call SetPlayerAllianceStateAllyBJ( Player(8), Player(0), true )
call SetPlayerAllianceStateAllyBJ( Player(8), Player(1), true )
call SetPlayerAllianceStateAllyBJ( Player(8), Player(2), true )
call SetPlayerAllianceStateAllyBJ( Player(8), Player(3), true )
call SetPlayerAllianceStateAllyBJ( Player(8), Player(4), true )
call SetPlayerAllianceStateAllyBJ( Player(8), Player(5), true )
call SetPlayerAllianceStateAllyBJ( Player(8), Player(6), true )
call SetPlayerAllianceStateAllyBJ( Player(8), Player(7), true )
call SetPlayerAllianceStateAllyBJ( Player(8), Player(9), true )
call SetPlayerAllianceStateAllyBJ( Player(8), Player(10), true )
call SetPlayerAllianceStateAllyBJ( Player(9), Player(0), true )
call SetPlayerAllianceStateAllyBJ( Player(9), Player(1), true )
call SetPlayerAllianceStateAllyBJ( Player(9), Player(2), true )
call SetPlayerAllianceStateAllyBJ( Player(9), Player(3), true )
call SetPlayerAllianceStateAllyBJ( Player(9), Player(4), true )
call SetPlayerAllianceStateAllyBJ( Player(9), Player(5), true )
call SetPlayerAllianceStateAllyBJ( Player(9), Player(6), true )
call SetPlayerAllianceStateAllyBJ( Player(9), Player(7), true )
call SetPlayerAllianceStateAllyBJ( Player(9), Player(8), true )
call SetPlayerAllianceStateAllyBJ( Player(9), Player(10), true )
call SetPlayerAllianceStateAllyBJ( Player(10), Player(0), true )
call SetPlayerAllianceStateAllyBJ( Player(10), Player(1), true )
call SetPlayerAllianceStateAllyBJ( Player(10), Player(2), true )
call SetPlayerAllianceStateAllyBJ( Player(10), Player(3), true )
call SetPlayerAllianceStateAllyBJ( Player(10), Player(4), true )
call SetPlayerAllianceStateAllyBJ( Player(10), Player(5), true )
call SetPlayerAllianceStateAllyBJ( Player(10), Player(6), true )
call SetPlayerAllianceStateAllyBJ( Player(10), Player(7), true )
call SetPlayerAllianceStateAllyBJ( Player(10), Player(8), true )
call SetPlayerAllianceStateAllyBJ( Player(10), Player(9), true )

// Shared Vision
call SetPlayerAllianceStateVisionBJ( Player(0), Player(1), true )
call SetPlayerAllianceStateVisionBJ( Player(0), Player(2), true )
call SetPlayerAllianceStateVisionBJ( Player(0), Player(3), true )
call SetPlayerAllianceStateVisionBJ( Player(0), Player(4), true )
call SetPlayerAllianceStateVisionBJ( Player(0), Player(5), true )
call SetPlayerAllianceStateVisionBJ( Player(0), Player(6), true )
call SetPlayerAllianceStateVisionBJ( Player(0), Player(7), true )
call SetPlayerAllianceStateVisionBJ( Player(0), Player(8), true )
call SetPlayerAllianceStateVisionBJ( Player(0), Player(9), true )
call SetPlayerAllianceStateVisionBJ( Player(0), Player(10), true )
call SetPlayerAllianceStateVisionBJ( Player(1), Player(0), true )
call SetPlayerAllianceStateVisionBJ( Player(1), Player(2), true )
call SetPlayerAllianceStateVisionBJ( Player(1), Player(3), true )
call SetPlayerAllianceStateVisionBJ( Player(1), Player(4), true )
call SetPlayerAllianceStateVisionBJ( Player(1), Player(5), true )
call SetPlayerAllianceStateVisionBJ( Player(1), Player(6), true )
call SetPlayerAllianceStateVisionBJ( Player(1), Player(7), true )
call SetPlayerAllianceStateVisionBJ( Player(1), Player(8), true )
call SetPlayerAllianceStateVisionBJ( Player(1), Player(9), true )
call SetPlayerAllianceStateVisionBJ( Player(1), Player(10), true )
call SetPlayerAllianceStateVisionBJ( Player(2), Player(0), true )
call SetPlayerAllianceStateVisionBJ( Player(2), Player(1), true )
call SetPlayerAllianceStateVisionBJ( Player(2), Player(3), true )
call SetPlayerAllianceStateVisionBJ( Player(2), Player(4), true )
call SetPlayerAllianceStateVisionBJ( Player(2), Player(5), true )
call SetPlayerAllianceStateVisionBJ( Player(2), Player(6), true )
call SetPlayerAllianceStateVisionBJ( Player(2), Player(7), true )
call SetPlayerAllianceStateVisionBJ( Player(2), Player(8), true )
call SetPlayerAllianceStateVisionBJ( Player(2), Player(9), true )
call SetPlayerAllianceStateVisionBJ( Player(2), Player(10), true )
call SetPlayerAllianceStateVisionBJ( Player(3), Player(0), true )
call SetPlayerAllianceStateVisionBJ( Player(3), Player(1), true )
call SetPlayerAllianceStateVisionBJ( Player(3), Player(2), true )
call SetPlayerAllianceStateVisionBJ( Player(3), Player(4), true )
call SetPlayerAllianceStateVisionBJ( Player(3), Player(5), true )
call SetPlayerAllianceStateVisionBJ( Player(3), Player(6), true )
call SetPlayerAllianceStateVisionBJ( Player(3), Player(7), true )
call SetPlayerAllianceStateVisionBJ( Player(3), Player(8), true )
call SetPlayerAllianceStateVisionBJ( Player(3), Player(9), true )
call SetPlayerAllianceStateVisionBJ( Player(3), Player(10), true )
call SetPlayerAllianceStateVisionBJ( Player(4), Player(0), true )
call SetPlayerAllianceStateVisionBJ( Player(4), Player(1), true )
call SetPlayerAllianceStateVisionBJ( Player(4), Player(2), true )
call SetPlayerAllianceStateVisionBJ( Player(4), Player(3), true )
call SetPlayerAllianceStateVisionBJ( Player(4), Player(5), true )
call SetPlayerAllianceStateVisionBJ( Player(4), Player(6), true )
call SetPlayerAllianceStateVisionBJ( Player(4), Player(7), true )
call SetPlayerAllianceStateVisionBJ( Player(4), Player(8), true )
call SetPlayerAllianceStateVisionBJ( Player(4), Player(9), true )
call SetPlayerAllianceStateVisionBJ( Player(4), Player(10), true )
call SetPlayerAllianceStateVisionBJ( Player(5), Player(0), true )
call SetPlayerAllianceStateVisionBJ( Player(5), Player(1), true )
call SetPlayerAllianceStateVisionBJ( Player(5), Player(2), true )
call SetPlayerAllianceStateVisionBJ( Player(5), Player(3), true )
call SetPlayerAllianceStateVisionBJ( Player(5), Player(4), true )
call SetPlayerAllianceStateVisionBJ( Player(5), Player(6), true )
call SetPlayerAllianceStateVisionBJ( Player(5), Player(7), true )
call SetPlayerAllianceStateVisionBJ( Player(5), Player(8), true )
call SetPlayerAllianceStateVisionBJ( Player(5), Player(9), true )
call SetPlayerAllianceStateVisionBJ( Player(5), Player(10), true )
call SetPlayerAllianceStateVisionBJ( Player(6), Player(0), true )
call SetPlayerAllianceStateVisionBJ( Player(6), Player(1), true )
call SetPlayerAllianceStateVisionBJ( Player(6), Player(2), true )
call SetPlayerAllianceStateVisionBJ( Player(6), Player(3), true )
call SetPlayerAllianceStateVisionBJ( Player(6), Player(4), true )
call SetPlayerAllianceStateVisionBJ( Player(6), Player(5), true )
call SetPlayerAllianceStateVisionBJ( Player(6), Player(7), true )
call SetPlayerAllianceStateVisionBJ( Player(6), Player(8), true )
call SetPlayerAllianceStateVisionBJ( Player(6), Player(9), true )
call SetPlayerAllianceStateVisionBJ( Player(6), Player(10), true )
call SetPlayerAllianceStateVisionBJ( Player(7), Player(0), true )
call SetPlayerAllianceStateVisionBJ( Player(7), Player(1), true )
call SetPlayerAllianceStateVisionBJ( Player(7), Player(2), true )
call SetPlayerAllianceStateVisionBJ( Player(7), Player(3), true )
call SetPlayerAllianceStateVisionBJ( Player(7), Player(4), true )
call SetPlayerAllianceStateVisionBJ( Player(7), Player(5), true )
call SetPlayerAllianceStateVisionBJ( Player(7), Player(6), true )
call SetPlayerAllianceStateVisionBJ( Player(7), Player(8), true )
call SetPlayerAllianceStateVisionBJ( Player(7), Player(9), true )
call SetPlayerAllianceStateVisionBJ( Player(7), Player(10), true )
call SetPlayerAllianceStateVisionBJ( Player(8), Player(0), true )
call SetPlayerAllianceStateVisionBJ( Player(8), Player(1), true )
call SetPlayerAllianceStateVisionBJ( Player(8), Player(2), true )
call SetPlayerAllianceStateVisionBJ( Player(8), Player(3), true )
call SetPlayerAllianceStateVisionBJ( Player(8), Player(4), true )
call SetPlayerAllianceStateVisionBJ( Player(8), Player(5), true )
call SetPlayerAllianceStateVisionBJ( Player(8), Player(6), true )
call SetPlayerAllianceStateVisionBJ( Player(8), Player(7), true )
call SetPlayerAllianceStateVisionBJ( Player(8), Player(9), true )
call SetPlayerAllianceStateVisionBJ( Player(8), Player(10), true )
call SetPlayerAllianceStateVisionBJ( Player(9), Player(0), true )
call SetPlayerAllianceStateVisionBJ( Player(9), Player(1), true )
call SetPlayerAllianceStateVisionBJ( Player(9), Player(2), true )
call SetPlayerAllianceStateVisionBJ( Player(9), Player(3), true )
call SetPlayerAllianceStateVisionBJ( Player(9), Player(4), true )
call SetPlayerAllianceStateVisionBJ( Player(9), Player(5), true )
call SetPlayerAllianceStateVisionBJ( Player(9), Player(6), true )
call SetPlayerAllianceStateVisionBJ( Player(9), Player(7), true )
call SetPlayerAllianceStateVisionBJ( Player(9), Player(8), true )
call SetPlayerAllianceStateVisionBJ( Player(9), Player(10), true )
call SetPlayerAllianceStateVisionBJ( Player(10), Player(0), true )
call SetPlayerAllianceStateVisionBJ( Player(10), Player(1), true )
call SetPlayerAllianceStateVisionBJ( Player(10), Player(2), true )
call SetPlayerAllianceStateVisionBJ( Player(10), Player(3), true )
call SetPlayerAllianceStateVisionBJ( Player(10), Player(4), true )
call SetPlayerAllianceStateVisionBJ( Player(10), Player(5), true )
call SetPlayerAllianceStateVisionBJ( Player(10), Player(6), true )
call SetPlayerAllianceStateVisionBJ( Player(10), Player(7), true )
call SetPlayerAllianceStateVisionBJ( Player(10), Player(8), true )
call SetPlayerAllianceStateVisionBJ( Player(10), Player(9), true )

// Shared Control
call SetPlayerAllianceStateControlBJ( Player(0), Player(1), true )
call SetPlayerAllianceStateControlBJ( Player(0), Player(2), true )
call SetPlayerAllianceStateControlBJ( Player(0), Player(3), true )
call SetPlayerAllianceStateControlBJ( Player(0), Player(4), true )
call SetPlayerAllianceStateControlBJ( Player(0), Player(5), true )
call SetPlayerAllianceStateControlBJ( Player(0), Player(6), true )
call SetPlayerAllianceStateControlBJ( Player(0), Player(7), true )
call SetPlayerAllianceStateControlBJ( Player(0), Player(8), true )
call SetPlayerAllianceStateControlBJ( Player(0), Player(9), true )
call SetPlayerAllianceStateControlBJ( Player(0), Player(10), true )
call SetPlayerAllianceStateControlBJ( Player(1), Player(0), true )
call SetPlayerAllianceStateControlBJ( Player(1), Player(2), true )
call SetPlayerAllianceStateControlBJ( Player(1), Player(3), true )
call SetPlayerAllianceStateControlBJ( Player(1), Player(4), true )
call SetPlayerAllianceStateControlBJ( Player(1), Player(5), true )
call SetPlayerAllianceStateControlBJ( Player(1), Player(6), true )
call SetPlayerAllianceStateControlBJ( Player(1), Player(7), true )
call SetPlayerAllianceStateControlBJ( Player(1), Player(8), true )
call SetPlayerAllianceStateControlBJ( Player(1), Player(9), true )
call SetPlayerAllianceStateControlBJ( Player(1), Player(10), true )
call SetPlayerAllianceStateControlBJ( Player(2), Player(0), true )
call SetPlayerAllianceStateControlBJ( Player(2), Player(1), true )
call SetPlayerAllianceStateControlBJ( Player(2), Player(3), true )
call SetPlayerAllianceStateControlBJ( Player(2), Player(4), true )
call SetPlayerAllianceStateControlBJ( Player(2), Player(5), true )
call SetPlayerAllianceStateControlBJ( Player(2), Player(6), true )
call SetPlayerAllianceStateControlBJ( Player(2), Player(7), true )
call SetPlayerAllianceStateControlBJ( Player(2), Player(8), true )
call SetPlayerAllianceStateControlBJ( Player(2), Player(9), true )
call SetPlayerAllianceStateControlBJ( Player(2), Player(10), true )
call SetPlayerAllianceStateControlBJ( Player(3), Player(0), true )
call SetPlayerAllianceStateControlBJ( Player(3), Player(1), true )
call SetPlayerAllianceStateControlBJ( Player(3), Player(2), true )
call SetPlayerAllianceStateControlBJ( Player(3), Player(4), true )
call SetPlayerAllianceStateControlBJ( Player(3), Player(5), true )
call SetPlayerAllianceStateControlBJ( Player(3), Player(6), true )
call SetPlayerAllianceStateControlBJ( Player(3), Player(7), true )
call SetPlayerAllianceStateControlBJ( Player(3), Player(8), true )
call SetPlayerAllianceStateControlBJ( Player(3), Player(9), true )
call SetPlayerAllianceStateControlBJ( Player(3), Player(10), true )
call SetPlayerAllianceStateControlBJ( Player(4), Player(0), true )
call SetPlayerAllianceStateControlBJ( Player(4), Player(1), true )
call SetPlayerAllianceStateControlBJ( Player(4), Player(2), true )
call SetPlayerAllianceStateControlBJ( Player(4), Player(3), true )
call SetPlayerAllianceStateControlBJ( Player(4), Player(5), true )
call SetPlayerAllianceStateControlBJ( Player(4), Player(6), true )
call SetPlayerAllianceStateControlBJ( Player(4), Player(7), true )
call SetPlayerAllianceStateControlBJ( Player(4), Player(8), true )
call SetPlayerAllianceStateControlBJ( Player(4), Player(9), true )
call SetPlayerAllianceStateControlBJ( Player(4), Player(10), true )
call SetPlayerAllianceStateControlBJ( Player(5), Player(0), true )
call SetPlayerAllianceStateControlBJ( Player(5), Player(1), true )
call SetPlayerAllianceStateControlBJ( Player(5), Player(2), true )
call SetPlayerAllianceStateControlBJ( Player(5), Player(3), true )
call SetPlayerAllianceStateControlBJ( Player(5), Player(4), true )
call SetPlayerAllianceStateControlBJ( Player(5), Player(6), true )
call SetPlayerAllianceStateControlBJ( Player(5), Player(7), true )
call SetPlayerAllianceStateControlBJ( Player(5), Player(8), true )
call SetPlayerAllianceStateControlBJ( Player(5), Player(9), true )
call SetPlayerAllianceStateControlBJ( Player(5), Player(10), true )
call SetPlayerAllianceStateControlBJ( Player(6), Player(0), true )
call SetPlayerAllianceStateControlBJ( Player(6), Player(1), true )
call SetPlayerAllianceStateControlBJ( Player(6), Player(2), true )
call SetPlayerAllianceStateControlBJ( Player(6), Player(3), true )
call SetPlayerAllianceStateControlBJ( Player(6), Player(4), true )
call SetPlayerAllianceStateControlBJ( Player(6), Player(5), true )
call SetPlayerAllianceStateControlBJ( Player(6), Player(7), true )
call SetPlayerAllianceStateControlBJ( Player(6), Player(8), true )
call SetPlayerAllianceStateControlBJ( Player(6), Player(9), true )
call SetPlayerAllianceStateControlBJ( Player(6), Player(10), true )
call SetPlayerAllianceStateControlBJ( Player(7), Player(0), true )
call SetPlayerAllianceStateControlBJ( Player(7), Player(1), true )
call SetPlayerAllianceStateControlBJ( Player(7), Player(2), true )
call SetPlayerAllianceStateControlBJ( Player(7), Player(3), true )
call SetPlayerAllianceStateControlBJ( Player(7), Player(4), true )
call SetPlayerAllianceStateControlBJ( Player(7), Player(5), true )
call SetPlayerAllianceStateControlBJ( Player(7), Player(6), true )
call SetPlayerAllianceStateControlBJ( Player(7), Player(8), true )
call SetPlayerAllianceStateControlBJ( Player(7), Player(9), true )
call SetPlayerAllianceStateControlBJ( Player(7), Player(10), true )
call SetPlayerAllianceStateControlBJ( Player(8), Player(0), true )
call SetPlayerAllianceStateControlBJ( Player(8), Player(1), true )
call SetPlayerAllianceStateControlBJ( Player(8), Player(2), true )
call SetPlayerAllianceStateControlBJ( Player(8), Player(3), true )
call SetPlayerAllianceStateControlBJ( Player(8), Player(4), true )
call SetPlayerAllianceStateControlBJ( Player(8), Player(5), true )
call SetPlayerAllianceStateControlBJ( Player(8), Player(6), true )
call SetPlayerAllianceStateControlBJ( Player(8), Player(7), true )
call SetPlayerAllianceStateControlBJ( Player(8), Player(9), true )
call SetPlayerAllianceStateControlBJ( Player(8), Player(10), true )
call SetPlayerAllianceStateControlBJ( Player(9), Player(0), true )
call SetPlayerAllianceStateControlBJ( Player(9), Player(1), true )
call SetPlayerAllianceStateControlBJ( Player(9), Player(2), true )
call SetPlayerAllianceStateControlBJ( Player(9), Player(3), true )
call SetPlayerAllianceStateControlBJ( Player(9), Player(4), true )
call SetPlayerAllianceStateControlBJ( Player(9), Player(5), true )
call SetPlayerAllianceStateControlBJ( Player(9), Player(6), true )
call SetPlayerAllianceStateControlBJ( Player(9), Player(7), true )
call SetPlayerAllianceStateControlBJ( Player(9), Player(8), true )
call SetPlayerAllianceStateControlBJ( Player(9), Player(10), true )
call SetPlayerAllianceStateControlBJ( Player(10), Player(0), true )
call SetPlayerAllianceStateControlBJ( Player(10), Player(1), true )
call SetPlayerAllianceStateControlBJ( Player(10), Player(2), true )
call SetPlayerAllianceStateControlBJ( Player(10), Player(3), true )
call SetPlayerAllianceStateControlBJ( Player(10), Player(4), true )
call SetPlayerAllianceStateControlBJ( Player(10), Player(5), true )
call SetPlayerAllianceStateControlBJ( Player(10), Player(6), true )
call SetPlayerAllianceStateControlBJ( Player(10), Player(7), true )
call SetPlayerAllianceStateControlBJ( Player(10), Player(8), true )
call SetPlayerAllianceStateControlBJ( Player(10), Player(9), true )

// Force: Undeads
call SetPlayerTeam( Player(11), 1 )
call SetPlayerState( Player(11), PLAYER_STATE_ALLIED_VICTORY, 1 )

endfunction

function InitAllyPriorities takes nothing returns nothing

call SetStartLocPrioCount( 0, 9 )
call SetStartLocPrio( 0, 0, 1, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 0, 1, 2, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 0, 2, 3, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 0, 3, 4, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 0, 4, 5, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 0, 5, 6, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 0, 6, 7, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 0, 7, 8, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 0, 8, 10, MAP_LOC_PRIO_HIGH )

call SetStartLocPrioCount( 1, 8 )
call SetStartLocPrio( 1, 0, 2, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 1, 1, 3, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 1, 2, 4, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 1, 3, 5, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 1, 4, 6, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 1, 5, 7, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 1, 6, 8, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 1, 7, 10, MAP_LOC_PRIO_HIGH )

call SetStartLocPrioCount( 2, 8 )
call SetStartLocPrio( 2, 0, 1, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 2, 1, 3, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 2, 2, 4, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 2, 3, 5, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 2, 4, 6, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 2, 5, 7, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 2, 6, 8, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 2, 7, 10, MAP_LOC_PRIO_HIGH )

call SetStartLocPrioCount( 3, 8 )
call SetStartLocPrio( 3, 0, 1, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 3, 1, 2, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 3, 2, 4, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 3, 3, 5, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 3, 4, 6, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 3, 5, 7, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 3, 6, 8, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 3, 7, 10, MAP_LOC_PRIO_HIGH )

call SetStartLocPrioCount( 4, 8 )
call SetStartLocPrio( 4, 0, 1, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 4, 1, 2, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 4, 2, 3, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 4, 3, 5, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 4, 4, 6, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 4, 5, 7, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 4, 6, 8, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 4, 7, 10, MAP_LOC_PRIO_HIGH )

call SetStartLocPrioCount( 5, 8 )
call SetStartLocPrio( 5, 0, 1, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 5, 1, 2, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 5, 2, 3, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 5, 3, 4, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 5, 4, 6, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 5, 5, 7, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 5, 6, 8, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 5, 7, 10, MAP_LOC_PRIO_HIGH )

call SetStartLocPrioCount( 6, 8 )
call SetStartLocPrio( 6, 0, 1, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 6, 1, 2, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 6, 2, 3, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 6, 3, 4, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 6, 4, 5, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 6, 5, 7, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 6, 6, 8, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 6, 7, 10, MAP_LOC_PRIO_HIGH )

call SetStartLocPrioCount( 7, 8 )
call SetStartLocPrio( 7, 0, 1, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 7, 1, 2, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 7, 2, 3, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 7, 3, 4, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 7, 4, 5, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 7, 5, 6, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 7, 6, 8, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 7, 7, 10, MAP_LOC_PRIO_HIGH )

call SetStartLocPrioCount( 8, 8 )
call SetStartLocPrio( 8, 0, 1, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 8, 1, 2, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 8, 2, 3, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 8, 3, 4, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 8, 4, 5, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 8, 5, 6, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 8, 6, 7, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 8, 7, 10, MAP_LOC_PRIO_HIGH )

call SetStartLocPrioCount( 9, 8 )
call SetStartLocPrio( 9, 0, 0, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 9, 1, 1, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 9, 2, 2, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 9, 3, 3, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 9, 4, 4, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 9, 5, 5, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 9, 6, 6, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 9, 7, 7, MAP_LOC_PRIO_LOW )

call SetStartLocPrioCount( 10, 8 )
call SetStartLocPrio( 10, 0, 1, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 10, 1, 2, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 10, 2, 3, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 10, 3, 4, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 10, 4, 5, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 10, 5, 6, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 10, 6, 7, MAP_LOC_PRIO_HIGH )
call SetStartLocPrio( 10, 7, 8, MAP_LOC_PRIO_HIGH )

call SetStartLocPrioCount( 11, 8 )
call SetStartLocPrio( 11, 0, 0, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 11, 1, 1, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 11, 2, 2, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 11, 3, 3, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 11, 4, 4, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 11, 5, 5, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 11, 6, 6, MAP_LOC_PRIO_LOW )
call SetStartLocPrio( 11, 7, 7, MAP_LOC_PRIO_LOW )
endfunction

//***************************************************************************
//*
//* Main Initialization
//*
//***************************************************************************

//===========================================================================
function main takes nothing returns nothing
call SetCameraBounds( -6144.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), -6144.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM), 6144.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), 6144.0 - GetCameraMargin(CAMERA_MARGIN_TOP), -6144.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), 6144.0 - GetCameraMargin(CAMERA_MARGIN_TOP), 6144.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), -6144.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM) )
call SetDayNightModels( "Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl", "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl" )
call NewSoundEnvironment( "Default" )
call SetAmbientDaySound( "LordaeronWinterDay" )
call SetAmbientNightSound( "LordaeronWinterNight" )
call SetMapMusic( "Music", true, 0 )
call CreateAllItems( )
call CreateAllUnits( )
call InitBlizzard( )
call InitGlobals( )

endfunction

//***************************************************************************
//*
//* Map Configuration
//*
//***************************************************************************

function config takes nothing returns nothing
call SetMapName( "TRIGSTR_001" )
call SetMapDescription( "TRIGSTR_003" )
call SetPlayers( 12 )
call SetTeams( 12 )
call SetGamePlacement( MAP_PLACEMENT_TEAMS_TOGETHER )

call DefineStartLocation( 0, -5440.0, 4992.0 )
call DefineStartLocation( 1, -5440.0, 4992.0 )
call DefineStartLocation( 2, -5440.0, 4992.0 )
call DefineStartLocation( 3, -5440.0, 4992.0 )
call DefineStartLocation( 4, -5440.0, 4992.0 )
call DefineStartLocation( 5, -5440.0, 4992.0 )
call DefineStartLocation( 6, -5440.0, 4992.0 )
call DefineStartLocation( 7, -5440.0, 4992.0 )
call DefineStartLocation( 8, -5440.0, 4992.0 )
call DefineStartLocation( 9, 64.0, -320.0 )
call DefineStartLocation( 10, -5440.0, 4992.0 )
call DefineStartLocation( 11, -5760.0, -256.0 )

// Player setup
call InitCustomPlayerSlots( )
call InitCustomTeams( )
call InitAllyPriorities( )
endfunction
 
Level 2
Joined
Feb 18, 2009
Messages
15
I dont know if this script need to appear in trigger editor but I didnt find it their.... I just get it by the opition "export script" ....
 
Level 8
Joined
Aug 4, 2006
Messages
357
This is not an enfos script. It does not have custom triggers or jass functions. All of it seems like stuff that world editor generates just from the items/units you place on the map, and the options you specify in Scenario Properties. Whenever you save a map or test it, it will generate a script to setup stuff, regardless of whether you have made any triggers. Can you attach the map?
 
Level 2
Joined
Feb 18, 2009
Messages
15
I thought that u had download the map by the other link ...

I attached like u sad
 

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Level 8
Joined
Aug 4, 2006
Messages
357
Oh. The link to your map got deleted because you didn't obey the map posting rules. Well, there's nothing wrong with your map. What exactly is the problem, again? Your picture showed a bunch of error messages, but you didn't have the window scrolled to the lines with the errors. Can you copy/paste the lines that are causing the errors? I cannot imagine why you would be getting errors when the only GUI trigger you use is the default melee trigger...
 
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