- Joined
- Jul 14, 2007
- Messages
- 715
Hey im trying to figure how to do a trigger so that it takes 10000 away here is what i got so far.
I dont know how to add take away 10000 gold.
I dont know how to add take away 10000 gold.
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Knight
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Events
- Unit - A unit enters Knight <gen>
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Basic Fuser
- ((Owner of (Triggering unit)) Current gold) Equal to 10000
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Then - Actions
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Footman for (Owner of (Triggering unit)) at (Center of Knight Price Spawn <gen>) facing Default building facing degrees
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events