- Joined
- Aug 15, 2012
- Messages
- 318
Ok well I have 2 triggers that conflict with eachother but not in a bad way its just basically makes 1 person rigged with more than 1 hero. But my issue is that if a player in my RPG loads thier hero the hero select is still in the map and since the hero select is created via a trigger there is no way to have it if player types -load remove etc. I am using NPS save/load system and have a interger spawn system for players that are playing to create the unit that I dont want to have in game if play loads hero heres let me know what triggers you need to see or I can just pm you the map.
-
Initialization
-
Events
- Map initialization
- Conditions
-
Actions
- Custom script: set udg_CreepTable = InitHashtable()
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Player((Integer A))) slot status) Equal to Is playing
-
Then - Actions
- Set TempLoc1 = ((Player((Integer A))) start location)
- Unit - Create 1 The Decision for (Player((Integer A))) at TempLoc1 facing Default building facing degrees
- Player - Add 1 to (Player((Integer A))) Available free Heroes
- Custom script: call RemoveLocation(udg_TempLoc1)
- Custom script: set udg_TempLoc1 = null
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- -------- Initialize Systems --------
- Trigger - Run NPS Initialization <gen> (ignoring conditions)
- Trigger - Run Order Test <gen> (ignoring conditions)
- Trigger - Run Icons <gen> (ignoring conditions)
- Trigger - Run Indestructable Doors <gen> (ignoring conditions)
- Trigger - Run Meet the King Quest <gen> (ignoring conditions)
- Trigger - Run Unit Indexer <gen> (ignoring conditions)
-
Events
-
NPS Load
-
Events
- Player - Player 1 (Red) types a chat message containing -load as A substring
- Player - Player 2 (Blue) types a chat message containing -load as A substring
- Player - Player 3 (Teal) types a chat message containing -load as A substring
- Player - Player 4 (Purple) types a chat message containing -load as A substring
- Player - Player 5 (Yellow) types a chat message containing -load as A substring
- Player - Player 6 (Orange) types a chat message containing -load as A substring
- Player - Player 7 (Green) types a chat message containing -load as A substring
- Player - Player 8 (Pink) types a chat message containing -load as A substring
- Player - Player 9 (Gray) types a chat message containing -load as A substring
- Player - Player 10 (Light Blue) types a chat message containing -load as A substring
- Player - Player 11 (Dark Green) types a chat message containing -load as A substring
- Player - Player 12 (Brown) types a chat message containing -load as A substring
- Conditions
-
Actions
- Set NPS_Password = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
- Game - Display to (All players) for Text_Display_Time seconds the text: -------------------...
- Game - Display to (All players) for Text_Display_Time seconds the text: (User Input: + NPS_Password)
- Game - Display to (All players) for Text_Display_Time seconds the text: -------------------...
- Trigger - Run NPS L Input Data Only <gen> (checking conditions)
- Trigger - Run NPS L Write Password to Buffer <gen> (checking conditions)
- Trigger - Run NPS L Convert Buffer to Bits <gen> (checking conditions)
- Trigger - Run NPS L Convert Bits to Data <gen> (checking conditions)
- -------- Once all bits of data are removed off buffer Clear extra bits input --------
- Trigger - Run NPS Load Info <gen> (checking conditions)
- Set NPS_Buffer_Bits = <Empty String>
- -------- ----------------------------------------------------------------------------------------------- --------
- Trigger - Run NPS L Validate CRC Check <gen> (checking conditions)
-
Events
-
NPS L Input Data Only
- Events
- Conditions
-
Actions
-
For each (Integer LoopInt1) from 1 to (Length of NPS_Password), do (Actions)
-
Loop - Actions
- Set TempBoolean = False
-
For each (Integer LoopInt2) from 1 to (Length of NPS_CMap), do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Substring(NPS_Password, LoopInt1, LoopInt1)) Equal to (Substring(NPS_CMap, LoopInt2, LoopInt2))
-
Then - Actions
- Set TempBoolean = True
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TempBoolean Equal to False
-
Then - Actions
- Set NPS_Password = ((Substring(NPS_Password, 1, (LoopInt1 - 1))) + (Substring(NPS_Password, (LoopInt1 + 1), (Length of NPS_Password))))
- Else - Actions
-
If - Conditions
-
Loop - Actions
-
For each (Integer LoopInt1) from 1 to (Length of NPS_Password), do (Actions)
-
NPS L Write Password to Buffer
- Events
- Conditions
-
Actions
- Set NPS_Buffer_Bits = <Empty String>
- Set NPS_Buffer_Ptr = 1
- -------- For Each Charcter Write Data to buffer --------
-
For each (Integer LoopInt1) from 1 to (Length of NPS_Password), do (Actions)
-
Loop - Actions
- -------- Search For Charcter and Write String to buffer --------
-
For each (Integer LoopInt2) from 1 to (Length of NPS_CMap), do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Substring(NPS_Password, LoopInt1, LoopInt1)) Equal to NPS_CMap_Char[LoopInt2]
-
Then - Actions
- Set NPS_Buffer_Bits = (NPS_CMap_Bits[LoopInt2] + NPS_Buffer_Bits)
- Trigger - Run NPS Debug Load Buffer Add <gen> (checking conditions)
- Trigger - Run NPS L Convert Buffer to Bits <gen> (checking conditions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Loop - Actions
- -------- Once all data has been extracted -- Resize buffer to fix extraction size --------
- -------- Bug Fix Oct 20, 2005 Temp Fix --------
- Set NPS_Data_Bits[NPS_Buffer_Ptr] = (Substring(NPS_Buffer_Bits, (Max(1, (((Length of NPS_Buffer_Bits) - NPS_Data_Int_BitsRq[NPS_Buffer_Ptr]) + 1))), (Length of NPS_Buffer_Bits)))
- Set NPS_Buffer_Bits = (Substring(NPS_Buffer_Bits, 1, ((Length of NPS_Buffer_Bits) - NPS_Data_Int_BitsRq[NPS_Buffer_Ptr])))
- Set NPS_Buffer_Ptr = (NPS_Buffer_Ptr + 1)
-
NPS L Convert Buffer to Bits
- Events
- Conditions
-
Actions
-
For each (Integer LoopInt3) from 1 to 1, do (Actions)
-
Loop - Actions
- -------- ------------ --------
- Set NPS_Data_Bits[NPS_Buffer_Ptr] = <Empty String>
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Length of NPS_Buffer_Bits) Not equal to 0
- (NPS_Data_EntryCount + 2) Greater than or equal to NPS_Buffer_Ptr
- (Length of NPS_Buffer_Bits) Greater than or equal to NPS_Data_Int_BitsRq[NPS_Buffer_Ptr]
-
Then - Actions
- -------- Write Bits To Data --------
- Set NPS_Data_Bits[NPS_Buffer_Ptr] = (Substring(NPS_Buffer_Bits, (Max(1, (((Length of NPS_Buffer_Bits) - NPS_Data_Int_BitsRq[NPS_Buffer_Ptr]) + 1))), (Length of NPS_Buffer_Bits)))
- -------- Remove Bits From Buffer --------
- Set NPS_Buffer_Bits = (Substring(NPS_Buffer_Bits, 1, ((Length of NPS_Buffer_Bits) - NPS_Data_Int_BitsRq[NPS_Buffer_Ptr])))
- Trigger - Run NPS Debug Load Bits Removed <gen> (checking conditions)
- -------- Update Pointer --------
- Set NPS_Buffer_Ptr = (NPS_Buffer_Ptr + 1)
- -------- Loop --------
- Set LoopInt3 = 0
-
Else - Actions
- -------- Unable to Extract any more bits (Exit Loop) --------
-
If - Conditions
-
Loop - Actions
-
For each (Integer LoopInt3) from 1 to 1, do (Actions)
-
NPS L Convert Bits to Data
- Events
- Conditions
-
Actions
-
For each (Integer LoopInt1) from 1 to (NPS_Data_EntryCount + 1), do (Actions)
-
Loop - Actions
- Set NPS_Data_Int[LoopInt1] = 0
-
For each (Integer LoopInt2) from 1 to NPS_Data_Int_BitsRq[LoopInt1], do (Actions)
-
Loop - Actions
- Set NPS_Data_Int[LoopInt1] = (NPS_Data_Int[LoopInt1] + ((Integer((Substring(NPS_Data_Bits[LoopInt1], ((Length of NPS_Data_Bits[LoopInt1]) - (LoopInt2 - 1)), ((Length of NPS_Data_Bits[LoopInt1]) - (LoopInt2 - 1)))))) x (Integer((Power(2.00, (Real((LoopInt2 - 1)))))))))
-
Loop - Actions
- Trigger - Run NPS Debug Load Data Converted <gen> (checking conditions)
-
Loop - Actions
-
For each (Integer LoopInt1) from 1 to (NPS_Data_EntryCount + 1), do (Actions)
-
NPS L Validate CRC Check
- Events
- Conditions
-
Actions
- Set TempInt1 = 0
-
For each (Integer LoopInt1) from 1 to NPS_Data_EntryCount, do (Actions)
-
Loop - Actions
- Set TempInt1 = ((TempInt1 + NPS_Data_Int[LoopInt1]) mod (Integer((Power(2.00, (Real(NPS_Data_Error_Bits)))))))
-
Loop - Actions
- -------- Calculate Player Name Data Check --------
- Set TempString = 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_
-
For each (Integer LoopInt1) from 1 to (Length of (Name of (Triggering player))), do (Actions)
-
Loop - Actions
- -------- Setup String to calculate player name values --------
-
For each (Integer LoopInt2) from 1 to (Length of TempString), do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Substring((Name of (Triggering player)), LoopInt1, LoopInt1)) Equal to (Substring(TempString, LoopInt2, LoopInt2))
-
Then - Actions
- Set TempInt1 = ((TempInt1 + LoopInt2) mod (Integer((Power(2.00, (Real(NPS_Data_Error_Bits)))))))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Loop - Actions
- -------- Calculate Unique Password system --------
- Set TempString = 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
-
For each (Integer LoopInt1) from 1 to (Length of Map_Creator_Name), do (Actions)
-
Loop - Actions
- -------- Setup String to calculate player name values --------
-
For each (Integer LoopInt2) from 1 to (Length of TempString), do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Substring((Name of (Triggering player)), LoopInt1, LoopInt1)) Equal to (Substring(TempString, LoopInt2, LoopInt2))
-
Then - Actions
- Set TempInt1 = ((TempInt1 + LoopInt2) mod (Integer((Power(2.00, (Real(NPS_Data_Error_Bits)))))))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Loop - Actions
- -------- ---------------------------------------------------- --------
- -------- ---------------------------------------------------- --------
- Trigger - Run NPS Validate Info <gen> (checking conditions)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TempInt1 Not equal to NPS_Data_Int[(NPS_Data_EntryCount + 1)]
-
Then - Actions
- Game - Display to (Player group((Triggering player))) the text: |c00FF0000ERROR INV...
-
Else - Actions
- Game - Display to (Player group((Triggering player))) the text: |c0000FF00Valid Inp...
- Trigger - Run NPS L Write Data to Unit <gen> (checking conditions)
-
If - Conditions
Last edited: