- Joined
- Jun 25, 2006
- Messages
- 32
I need a trigger that when a unit has a certain buff, it will receive 100/200/300 more damage when attacked by the caster of the buff.
But this will bug if some other units are near caster, they will also cause extra damage. Condition like this would help:
But this can also bug if some other unit has same spell...
- (Level of (abil that gives ure buff) for (Triggering unit)) Greater than 0
I know:Pask: the problem is, he wants just that one casting unit to damage. If there are more than one unit with the spell, all will deal extra damage. This is a bit of a predicament, and I don't really know of any easy way to solve this problem...
paskovich said:If only one hero has this spell, it is simple.
I know:
Well, I know how we could make it work properly, but it'd be in JASS (with local triggers it's not that hard)So now the real question is, should we take the time to try to make it usable for only the casting unit, for the good of mapmakers around the world?... uh, just kidding about that whole last part, but seriously, should we see what we can come up with to make it work how it was originally supposed to?
Well, I know how we could make it work properly, but it'd be in JASS (with local triggers it's not that hard)
Jass forces you to innovate too, but just on things that are actually a challenge ><
Dalaran_Guard said:Now, I'm just waiting for Blizzard to release SCII with an entirely new scripting language just to screw over all the JASS addicts out there. Cheers...