- Joined
- Aug 3, 2008
- Messages
- 257
So i'm making an rpg and in a book i have a spell called use potion, i need it to take 1 lumber away from the unit when you use the spell then use the spell otherwise do nothing
Uhm i've tried various things like...
basically whats wrong is it doesn't take 1 lumber, and it doesn't use the potion it creates, if anyone has a better solution please help?
Uhm i've tried various things like...
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Potion
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Events
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Unit - A unit Begins casting an ability
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Use a Potion (Dummy)
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((Owner of (Casting unit)) Current lumber) Greater than or equal to 1
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Then - Actions
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Player - Set (Owner of (Casting unit)) Current lumber to (((Matching player) Current lumber) - 1)
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Hero - Drop the item from slot 5 of (Matching unit)
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Hero - Create Potion and give it to (Casting unit)
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Hero - Order (Matching unit) to use (Last created item)
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Hero - Give (Last dropped item) to (Matching unit)
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Else - Actions
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basically whats wrong is it doesn't take 1 lumber, and it doesn't use the potion it creates, if anyone has a better solution please help?