• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Help with a dl'ed spell.

Status
Not open for further replies.
Level 1
Joined
Jun 26, 2004
Messages
3
I put the units and triggers needed into my map, and I still need help making a downloaded spell work. The trigger comment says the following:

Very easy to install:
Copy the Volcano Ability & Immolation ability to your map. Then copy the 3 Volcano units.
Then just copy&paste the trigger to your map and adjust the 4 values (3 units and 1 ability)

I have no idea what the values should be to make the spell work. Any help?
 
Level 2
Joined
Jun 8, 2004
Messages
12
hey blademaster
im fairly good at
terrain
ideas
custom trigger run spells (not jass)
and other stuff
if u want help with ur map id be happy to
i lookin for sumthin to do these holidays
 
Level 1
Joined
Jun 26, 2004
Messages
3
Blademaster said:
check the created maps variables.. then make them in your map

The variables are the same and nothing happens.
This is part of the trigger:

function Initialize_Volcano_Variables takes nothing returns nothing
local gamecache g = GetVolcanoGameCache()
local group u = CreateGroup( )

local integer VolcanoAbility = 'A000' // <-- You can adjust the Value
local integer VolcanoUnit1 = 'e001' // <-- You can adjust the Value
local integer VolcanoUnit2 = 'e002' // <-- You can adjust the Value
local integer VolcanoUnit3 = 'e003' // <-- You can adjust the Value

call StoreIntegerBJ( VolcanoHandle2Integer(u), "Unitgroup", "Unitgroup", g )
call StoreIntegerBJ( VolcanoAbility, "Ability", "Ability", g )
call StoreIntegerBJ( VolcanoUnit1, "Unit1", "Unit", g )
call StoreIntegerBJ( VolcanoUnit2, "Unit2", "Unit", g )
call StoreIntegerBJ( VolcanoUnit3, "Unit3", "Unit", g )
endfunction

I have no idea what to adjust the values to.
 
Level 2
Joined
Mar 9, 2004
Messages
39
Ok what u need to do is hit show raw data fields in the object editor and then look at the 4 letter codes for the volcano units they have to be changed into what they are in the object editor so lets say u have volcano unit 1 as e007 then change the first 4 letter code to that and then u go on to the other 2 unit codes...
 
Status
Not open for further replies.
Top