//***************************************************************************
//*
//* Triggers
//*
//***************************************************************************
//===========================================================================
// Trigger: W Pressed
//===========================================================================
function Trig_W_Pressed_Actions takes nothing returns nothing
set udg_TastaDruckOben[GetConvertedPlayerId(GetTriggerPlayer())] = true
call ConditionalTriggerExecute( gg_trg_Movement )
endfunction
//===========================================================================
function InitTrig_W_Pressed takes nothing returns nothing
local integer Index
set Index = 0
set gg_trg_W_Pressed = CreateTrigger()
call TriggerAddAction( gg_trg_W_Pressed, function Trig_W_Pressed_Actions )
loop
exitwhen Index > 4
call BlzTriggerRegisterPlayerKeyEvent( gg_trg_W_Pressed, Player(Index), OSKEY_W, 0, true )
set Index = Index + 1
endloop
endfunction
//===========================================================================
// Trigger: A Pressed
//===========================================================================
function Trig_A_Pressed_Actions takes nothing returns nothing
set udg_TastaDruckLinks[GetConvertedPlayerId(GetTriggerPlayer())] = true
call ConditionalTriggerExecute( gg_trg_Movement )
endfunction
//===========================================================================
function InitTrig_A_Pressed takes nothing returns nothing
local integer Index
set Index = 0
set gg_trg_A_Pressed = CreateTrigger()
call TriggerAddAction( gg_trg_A_Pressed, function Trig_A_Pressed_Actions )
loop
exitwhen Index > 4
call BlzTriggerRegisterPlayerKeyEvent( gg_trg_A_Pressed, Player(Index), OSKEY_A, 0, true )
set Index = Index + 1
endloop
endfunction
//===========================================================================
// Trigger: D Pressed
//===========================================================================
function Trig_D_Pressed_Actions takes nothing returns nothing
set udg_TastaDruckRechts[GetConvertedPlayerId(GetTriggerPlayer())] = true
call ConditionalTriggerExecute( gg_trg_Movement )
endfunction
//===========================================================================
function InitTrig_D_Pressed takes nothing returns nothing
local integer Index
set Index = 0
set gg_trg_D_Pressed = CreateTrigger()
call TriggerAddAction( gg_trg_D_Pressed, function Trig_D_Pressed_Actions )
loop
exitwhen Index > 4
call BlzTriggerRegisterPlayerKeyEvent( gg_trg_D_Pressed, Player(Index), OSKEY_D, 0, true )
set Index = Index + 1
endloop
endfunction
//===========================================================================
// Trigger: S Pressed
//===========================================================================
function Trig_S_Pressed_Actions takes nothing returns nothing
set udg_TastaDruckUnten[GetConvertedPlayerId(GetTriggerPlayer())] = true
call ConditionalTriggerExecute( gg_trg_Movement )
endfunction
//===========================================================================
function InitTrig_S_Pressed takes nothing returns nothing
local integer Index
set Index = 0
set gg_trg_S_Pressed = CreateTrigger()
call TriggerAddAction( gg_trg_S_Pressed, function Trig_S_Pressed_Actions )
loop
exitwhen Index > 4
call BlzTriggerRegisterPlayerKeyEvent( gg_trg_S_Pressed, Player(Index), OSKEY_S, 0, true )
set Index = Index + 1
endloop
endfunction
//===========================================================================
// Trigger: P Pressed
//===========================================================================
function Trig_P_Pressed_Actions takes nothing returns nothing
call IssueImmediateOrderBJ( udg_ZRPGHero[GetConvertedPlayerId(GetTriggerPlayer())], "holdposition" )
endfunction
//===========================================================================
function InitTrig_P_Pressed takes nothing returns nothing
local integer Index
set Index = 0
set gg_trg_P_Pressed = CreateTrigger()
call TriggerAddAction( gg_trg_P_Pressed, function Trig_P_Pressed_Actions )
loop
exitwhen Index > 4
call BlzTriggerRegisterPlayerKeyEvent( gg_trg_P_Pressed, Player(Index), OSKEY_P, 0, true )
set Index = Index + 1
endloop
endfunction
//===========================================================================
// Trigger: W Released
//
// function InitTrig_W_Released takes nothing returns nothing
// local integer Index
// set Index = 0
// set gg_trg_W_Released = CreateTrigger()
// call TriggerAddAction( gg_trg_W_Released, function Trig_W_Released_Actions )
// loop
// exitwhen Index > 4
// call BlzTriggerRegisterPlayerKeyEvent( gg_trg_W_Released, Player(Index), OSKEY_W, 0, false )
// set Index = Index + 1
// endloop
// endfunction
//===========================================================================
function Trig_W_Released_Actions takes nothing returns nothing
set udg_TastaDruckOben[GetConvertedPlayerId(GetTriggerPlayer())] = false
call IssueImmediateOrderBJ( udg_ZRPGHero[GetConvertedPlayerId(GetTriggerPlayer())], "stop" )
endfunction
//===========================================================================
function InitTrig_W_Released takes nothing returns nothing
local integer Index
set Index = 0
set gg_trg_W_Released = CreateTrigger()
call TriggerAddAction( gg_trg_W_Released, function Trig_W_Released_Actions )
loop
exitwhen Index > 4
call BlzTriggerRegisterPlayerKeyEvent( gg_trg_W_Released, Player(Index), OSKEY_W, 0, false )
set Index = Index + 1
endloop
endfunction
//===========================================================================
// Trigger: A Released
//===========================================================================
function Trig_A_Released_Actions takes nothing returns nothing
set udg_TastaDruckLinks[GetConvertedPlayerId(GetTriggerPlayer())] = false
endfunction
//===========================================================================
function InitTrig_A_Released takes nothing returns nothing
local integer Index
set Index = 0
set gg_trg_A_Released = CreateTrigger()
call TriggerAddAction( gg_trg_A_Released, function Trig_A_Released_Actions )
loop
exitwhen Index > 4
call BlzTriggerRegisterPlayerKeyEvent( gg_trg_A_Released, Player(Index), OSKEY_A, 0, false )
set Index = Index + 1
endloop
endfunction
//===========================================================================
// Trigger: D Released
//===========================================================================
function Trig_D_Released_Actions takes nothing returns nothing
set udg_TastaDruckRechts[GetConvertedPlayerId(GetTriggerPlayer())] = false
endfunction
//===========================================================================
function InitTrig_D_Released takes nothing returns nothing
local integer Index
set Index = 0
set gg_trg_D_Released = CreateTrigger()
call TriggerAddAction( gg_trg_D_Released, function Trig_D_Released_Actions )
loop
exitwhen Index > 4
call BlzTriggerRegisterPlayerKeyEvent( gg_trg_D_Released, Player(Index), OSKEY_D, 0, false )
set Index = Index + 1
endloop
endfunction
//===========================================================================
// Trigger: S Released
//===========================================================================
function Trig_S_Released_Actions takes nothing returns nothing
set udg_TastaDruckUnten[GetConvertedPlayerId(GetTriggerPlayer())] = false
endfunction
//===========================================================================
function InitTrig_S_Released takes nothing returns nothing
local integer Index
set Index = 0
set gg_trg_S_Released = CreateTrigger()
call TriggerAddAction( gg_trg_S_Released, function Trig_S_Released_Actions )
loop
exitwhen Index > 4
call BlzTriggerRegisterPlayerKeyEvent( gg_trg_S_Released, Player(Index), OSKEY_S, 0, false )
set Index = Index + 1
endloop
endfunction
//===========================================================================
// Trigger: Movement
//===========================================================================
function Trig_Movement_Func002Func001Func001C takes nothing returns boolean
if ( ( udg_TastaDruckOben[GetForLoopIndexA()] == true ) ) then
return true
endif
if ( ( udg_TastaDruckRechts[GetForLoopIndexA()] == true ) ) then
return true
endif
if ( ( udg_TastaDruckLinks[GetForLoopIndexA()] == true ) ) then
return true
endif
if ( ( udg_TastaDruckUnten[GetForLoopIndexA()] == true ) ) then
return true
endif
return false
endfunction
function Trig_Movement_Func002Func001Func005Func002Func002Func005Func004Func002Func003C takes nothing returns boolean
if ( not ( udg_TastaDruckRechts[GetForLoopIndexA()] == false ) ) then
return false
endif
if ( not ( udg_TastaDruckOben[GetForLoopIndexA()] == false ) ) then
return false
endif
if ( not ( udg_TastaDruckLinks[GetForLoopIndexA()] == true ) ) then
return false
endif
if ( not ( udg_TastaDruckUnten[GetForLoopIndexA()] == false ) ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005Func002Func002Func005Func004Func002C takes nothing returns boolean
if ( not Trig_Movement_Func002Func001Func005Func002Func002Func005Func004Func002Func003C() ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005Func002Func002Func005Func004C takes nothing returns boolean
if ( not ( udg_TastaDruckRechts[GetForLoopIndexA()] == true ) ) then
return false
endif
if ( not ( udg_TastaDruckOben[GetForLoopIndexA()] == false ) ) then
return false
endif
if ( not ( udg_TastaDruckLinks[GetForLoopIndexA()] == false ) ) then
return false
endif
if ( not ( udg_TastaDruckUnten[GetForLoopIndexA()] == false ) ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005Func002Func002Func005Func006C takes nothing returns boolean
if ( not ( udg_TastaDruckRechts[GetForLoopIndexA()] == false ) ) then
return false
endif
if ( not ( udg_TastaDruckOben[GetForLoopIndexA()] == true ) ) then
return false
endif
if ( not ( udg_TastaDruckLinks[GetForLoopIndexA()] == true ) ) then
return false
endif
if ( not ( udg_TastaDruckUnten[GetForLoopIndexA()] == false ) ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005Func002Func002Func005C takes nothing returns boolean
if ( not Trig_Movement_Func002Func001Func005Func002Func002Func005Func006C() ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005Func002Func002Func006C takes nothing returns boolean
if ( not ( udg_TastaDruckRechts[GetForLoopIndexA()] == true ) ) then
return false
endif
if ( not ( udg_TastaDruckOben[GetForLoopIndexA()] == true ) ) then
return false
endif
if ( not ( udg_TastaDruckLinks[GetForLoopIndexA()] == false ) ) then
return false
endif
if ( not ( udg_TastaDruckUnten[GetForLoopIndexA()] == false ) ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005Func002Func002C takes nothing returns boolean
if ( not Trig_Movement_Func002Func001Func005Func002Func002Func006C() ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005Func002C takes nothing returns boolean
if ( not ( udg_TastaDruckUnten[GetForLoopIndexA()] == true ) ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005Func005Func004C takes nothing returns boolean
if ( not ( IsTerrainPathableBJ(udg_TerrainCheckLoc[GetForLoopIndexA()], PATHING_TYPE_WALKABILITY) == false ) ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005Func005C takes nothing returns boolean
if ( not ( IsTerrainPathableBJ(udg_TerrainCheckLoc[GetForLoopIndexA()], PATHING_TYPE_WALKABILITY) == false ) ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005Func006C takes nothing returns boolean
if ( not ( udg_TastaDruckOben[GetForLoopIndexA()] == true ) ) then
return false
endif
if ( not ( udg_TastaDruckRechts[GetForLoopIndexA()] == false ) ) then
return false
endif
if ( not ( udg_TastaDruckLinks[GetForLoopIndexA()] == false ) ) then
return false
endif
if ( not ( udg_TastaDruckUnten[GetForLoopIndexA()] == false ) ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001Func005C takes nothing returns boolean
if ( not Trig_Movement_Func002Func001Func005Func006C() ) then
return false
endif
return true
endfunction
function Trig_Movement_Func002Func001C takes nothing returns boolean
if ( not Trig_Movement_Func002Func001Func001C() ) then
return false
endif
return true
endfunction
function Trig_Movement_Actions takes nothing returns nothing
set bj_forLoopAIndex = 3
set bj_forLoopAIndexEnd = 5
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
if ( Trig_Movement_Func002Func001C() ) then
// Walk Forward
set udg_ZRotaAutoReaktiv[GetForLoopIndexA()] = true
set udg_TerrainHeroLoc[GetForLoopIndexA()] = GetUnitLoc(udg_ZRPGHero[GetForLoopIndexA()])
if ( Trig_Movement_Func002Func001Func005C() ) then
// Landschafts Check
set udg_TerrainCheckLoc[GetForLoopIndexA()] = PolarProjectionBJ(udg_TerrainHeroLoc[GetForLoopIndexA()], 100.00, GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()]))
if ( Trig_Movement_Func002Func001Func005Func005C() ) then
call SetUnitPropWindow(udg_ZRPGHero[GetForLoopIndexA()], 1)
set udg_TerrainMoveLoc[GetForLoopIndexA()] = PolarProjectionBJ(udg_TerrainHeroLoc[GetForLoopIndexA()], ( GetUnitMoveSpeed(udg_ZRPGHero[GetForLoopIndexA()]) + 50.00 ), GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()]))
call IssuePointOrderLocBJ( udg_ZRPGHero[GetForLoopIndexA()], "move", udg_TerrainMoveLoc[GetForLoopIndexA()] )
set udg_ZCamera_Rotation[GetForLoopIndexA()] = GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()])
else
// Sicherheits Antibug check - wirklich stop oder laufen?
set udg_TerrainCheckLoc[GetForLoopIndexA()] = PolarProjectionBJ(udg_TerrainHeroLoc[GetForLoopIndexA()], 200.00, GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()]))
if ( Trig_Movement_Func002Func001Func005Func005Func004C() ) then
call SetUnitPropWindow(udg_ZRPGHero[GetForLoopIndexA()], 1)
set udg_TerrainMoveLoc[GetForLoopIndexA()] = PolarProjectionBJ(udg_TerrainHeroLoc[GetForLoopIndexA()], ( GetUnitMoveSpeed(udg_ZRPGHero[GetForLoopIndexA()]) + 50.00 ), GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()]))
call IssuePointOrderLocBJ( udg_ZRPGHero[GetForLoopIndexA()], "move", udg_TerrainMoveLoc[GetForLoopIndexA()] )
set udg_ZCamera_Rotation[GetForLoopIndexA()] = GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()])
else
// ja - Stop
endif
endif
else
// 180 turn
if ( Trig_Movement_Func002Func001Func005Func002C() ) then
call SetUnitFacingTimed( udg_ZRPGHero[GetForLoopIndexA()], ( GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()]) + 180.00 ), 0.40 )
set udg_ZCamera_Rotation[GetForLoopIndexA()] = GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()])
else
// Walk+Turn Right
if ( Trig_Movement_Func002Func001Func005Func002Func002C() ) then
set udg_TerrainMoveLoc[GetForLoopIndexA()] = PolarProjectionBJ(GetUnitLoc(udg_ZRPGHero[GetForLoopIndexA()]), ( GetUnitMoveSpeed(udg_ZRPGHero[GetForLoopIndexA()]) + 30.00 ), ( GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()]) - 18.00 ))
call IssuePointOrderLocBJ( udg_ZRPGHero[GetForLoopIndexA()], "move", udg_TerrainMoveLoc[GetForLoopIndexA()] )
set udg_ZCamera_Rotation[GetForLoopIndexA()] = GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()])
else
// Walk+Turn Left
if ( Trig_Movement_Func002Func001Func005Func002Func002Func005C() ) then
set udg_TerrainMoveLoc[GetForLoopIndexA()] = PolarProjectionBJ(GetUnitLoc(udg_ZRPGHero[GetForLoopIndexA()]), ( GetUnitMoveSpeed(udg_ZRPGHero[GetForLoopIndexA()]) + 30.00 ), ( GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()]) + 18.00 ))
call IssuePointOrderLocBJ( udg_ZRPGHero[GetForLoopIndexA()], "move", udg_TerrainMoveLoc[GetForLoopIndexA()] )
set udg_ZCamera_Rotation[GetForLoopIndexA()] = GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()])
else
// Turn Right
if ( Trig_Movement_Func002Func001Func005Func002Func002Func005Func004C() ) then
call SetUnitFacingTimed( udg_ZRPGHero[GetForLoopIndexA()], ( GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()]) - 20.00 ), 0.20 )
set udg_ZCamera_Rotation[GetForLoopIndexA()] = GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()])
else
// Turn Left
if ( Trig_Movement_Func002Func001Func005Func002Func002Func005Func004Func002C() ) then
call SetUnitFacingTimed( udg_ZRPGHero[GetForLoopIndexA()], ( GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()]) + 20.00 ), 0.20 )
set udg_ZCamera_Rotation[GetForLoopIndexA()] = GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()])
else
endif
endif
endif
endif
endif
endif
call RemoveLocation(udg_TerrainHeroLoc[GetForLoopIndexA()])
call RemoveLocation(udg_TerrainMoveLoc[GetForLoopIndexA()])
call RemoveLocation(udg_TerrainCheckLoc[GetForLoopIndexA()])
else
endif
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
endfunction
//===========================================================================
function InitTrig_Movement takes nothing returns nothing
set gg_trg_Movement = CreateTrigger( )
call TriggerRegisterTimerEventPeriodic( gg_trg_Movement, 0.50 )
call TriggerAddAction( gg_trg_Movement, function Trig_Movement_Actions )
endfunction
//===========================================================================
// Trigger: RPG Camera
//===========================================================================
function Trig_RPG_Camera_Func001Func003C takes nothing returns boolean
if ( not ( udg_ZRotaAutoAn[GetForLoopIndexA()] == true ) ) then
return false
endif
if ( not ( udg_ZRotaAutoReaktiv[GetForLoopIndexA()] == true ) ) then
return false
endif
return true
endfunction
function Trig_RPG_Camera_Actions takes nothing returns nothing
set bj_forLoopAIndex = 3
set bj_forLoopAIndexEnd = 5
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
call SetCameraFieldForPlayer( GetOwningPlayer(udg_ZRPGHero[GetForLoopIndexA()]), CAMERA_FIELD_TARGET_DISTANCE, I2R(udg_CameraDistance[GetForLoopIndexA()]), 0.20 )
call SetCameraFieldForPlayer( GetOwningPlayer(udg_ZRPGHero[GetForLoopIndexA()]), CAMERA_FIELD_ANGLE_OF_ATTACK, I2R(udg_CameraAngle[GetForLoopIndexA()]), 0.20 )
if ( Trig_RPG_Camera_Func001Func003C() ) then
call SetCameraFieldForPlayer( GetOwningPlayer(udg_ZRPGHero[GetForLoopIndexA()]), CAMERA_FIELD_ROTATION, GetUnitFacing(udg_ZRPGHero[GetForLoopIndexA()]), 0.70 )
else
endif
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
endfunction
//===========================================================================
function InitTrig_RPG_Camera takes nothing returns nothing
set gg_trg_RPG_Camera = CreateTrigger( )
call DisableTrigger( gg_trg_RPG_Camera )
call TriggerRegisterTimerEventPeriodic( gg_trg_RPG_Camera, 0.20 )
call TriggerAddAction( gg_trg_RPG_Camera, function Trig_RPG_Camera_Actions )
endfunction
//===========================================================================
// Trigger: RPG Terrain
//===========================================================================
function Trig_RPG_Terrain_Func001A takes nothing returns nothing
set udg_Loc[GetConvertedPlayerId(GetEnumPlayer())] = GetUnitLoc(udg_ZRPGHero[GetConvertedPlayerId(GetEnumPlayer())])
set udg_TerrainHeight[(GetPlayerId(GetEnumPlayer()))+1] = GetLocationZ(udg_Loc[(GetPlayerId(GetEnumPlayer()))+1])
set udg_CameraHeight[GetConvertedPlayerId(GetEnumPlayer())] = ( R2I(udg_TerrainHeight[GetConvertedPlayerId(GetEnumPlayer())]) + ( udg_CameraDistance[GetConvertedPlayerId(GetEnumPlayer())] / 6 ) )
call SetCameraZ (udg_CameraHeight[GetPlayerId(GetEnumPlayer())+1] , Player(GetPlayerId(GetEnumPlayer())))
endfunction
function Trig_RPG_Terrain_Actions takes nothing returns nothing
call ForForce( udg_Spielergruppe, function Trig_RPG_Terrain_Func001A )
endfunction
//===========================================================================
function InitTrig_RPG_Terrain takes nothing returns nothing
set gg_trg_RPG_Terrain = CreateTrigger( )
call DisableTrigger( gg_trg_RPG_Terrain )
call TriggerRegisterTimerEventPeriodic( gg_trg_RPG_Terrain, 0.01 )
call TriggerAddAction( gg_trg_RPG_Terrain, function Trig_RPG_Terrain_Actions )
endfunction
//===========================================================================
// Trigger: RPG RotaAutomatik
//===========================================================================
function Trig_RPG_RotaAutomatik_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A03L' ) ) then
return false
endif
return true
endfunction
function Trig_RPG_RotaAutomatik_Func003C takes nothing returns boolean
if ( not ( udg_ZRotaAutoAn[udg_TempInteger] == true ) ) then
return false
endif
return true
endfunction
function Trig_RPG_RotaAutomatik_Actions takes nothing returns nothing
set udg_TempInteger = GetConvertedPlayerId(GetTriggerPlayer())
if ( Trig_RPG_RotaAutomatik_Func003C() ) then
set udg_ZRotaAutoAn[udg_TempInteger] = false
set udg_ZRotaAutoReaktiv[udg_TempInteger] = false
else
set udg_ZRotaAutoAn[udg_TempInteger] = true
set udg_ZRotaAutoReaktiv[udg_TempInteger] = true
endif
set udg_TempInteger = 0
endfunction
//===========================================================================
function InitTrig_RPG_RotaAutomatik takes nothing returns nothing
set gg_trg_RPG_RotaAutomatik = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_RPG_RotaAutomatik, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( gg_trg_RPG_RotaAutomatik, Condition( function Trig_RPG_RotaAutomatik_Conditions ) )
call TriggerAddAction( gg_trg_RPG_RotaAutomatik, function Trig_RPG_RotaAutomatik_Actions )
endfunction
//===========================================================================
// Trigger: RPG Zoom
//===========================================================================
function Trig_RPG_Zoom_Func002Func001C takes nothing returns boolean
if ( not ( I2R(udg_CameraDistance[udg_TempInteger]) < 450.00 ) ) then
return false
endif
return true
endfunction
function Trig_RPG_Zoom_Func002C takes nothing returns boolean
if ( not ( I2R(udg_CameraDistance[udg_TempInteger]) > 650.00 ) ) then
return false
endif
return true
endfunction
function Trig_RPG_Zoom_Actions takes nothing returns nothing
set udg_TempInteger = GetConvertedPlayerId(GetTriggerPlayer())
if ( Trig_RPG_Zoom_Func002C() ) then
set udg_CameraDistance[udg_TempInteger] = 400
else
if ( Trig_RPG_Zoom_Func002Func001C() ) then
set udg_CameraDistance[udg_TempInteger] = 550
else
set udg_CameraDistance[udg_TempInteger] = 700
endif
endif
set udg_TempInteger = 0
endfunction
//===========================================================================
function InitTrig_RPG_Zoom takes nothing returns nothing
local integer Index
set Index = 0
set gg_trg_RPG_Zoom = CreateTrigger()
call TriggerAddAction( gg_trg_RPG_Zoom, function Trig_RPG_Zoom_Actions )
loop
exitwhen Index > 4
call BlzTriggerRegisterPlayerKeyEvent( gg_trg_RPG_Zoom, Player(Index), OSKEY_Q, 0, true )
set Index = Index + 1
endloop
endfunction
//===========================================================================
// Trigger: RPG Hero
//===========================================================================
function Trig_RPG_Hero_Actions takes nothing returns nothing
set udg_ZRPGHero[3] = gg_unit_HC71_0017
set udg_ZRPGHeroAusr[3] = gg_unit_HC39_0058
set udg_ZRPGHero[4] = gg_unit_OC63_0012
set udg_ZRPGHeroAusr[4] = gg_unit_H000_1143
set udg_ZRPGHero[5] = gg_unit_H005_0061
set udg_ZRPGHeroAusr[5] = gg_unit_HC65_1142
endfunction
//===========================================================================
function InitTrig_RPG_Hero takes nothing returns nothing
set gg_trg_RPG_Hero = CreateTrigger( )
call TriggerAddAction( gg_trg_RPG_Hero, function Trig_RPG_Hero_Actions )
endfunction
//===========================================================================
// Trigger: Correct AoA
//===========================================================================
function Trig_Correct_AoA_Func001Func001Func001C takes nothing returns boolean
if ( not ( I2R(udg_CameraAngle[GetForLoopIndexA()]) > 355.00 ) ) then
return false
endif
return true
endfunction
function Trig_Correct_AoA_Func001Func001C takes nothing returns boolean
if ( not ( I2R(udg_CameraAngle[GetForLoopIndexA()]) < 270.00 ) ) then
return false
endif
return true
endfunction
function Trig_Correct_AoA_Actions takes nothing returns nothing
set bj_forLoopAIndex = 1
set bj_forLoopAIndexEnd = 12
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
if ( Trig_Correct_AoA_Func001Func001C() ) then
set udg_CameraAngle[GetForLoopIndexA()] = 300
else
if ( Trig_Correct_AoA_Func001Func001Func001C() ) then
set udg_CameraAngle[GetForLoopIndexA()] = 345
else
call DoNothing( )
endif
endif
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
endfunction
//===========================================================================
function InitTrig_Correct_AoA takes nothing returns nothing
set gg_trg_Correct_AoA = CreateTrigger( )
call DisableTrigger( gg_trg_Correct_AoA )
call TriggerAddAction( gg_trg_Correct_AoA, function Trig_Correct_AoA_Actions )
endfunction
//===========================================================================
// Trigger: Links Pressen
//===========================================================================
function Trig_Links_Pressen_Func003C takes nothing returns boolean
if ( not ( udg_CameraRotation[udg_TempInteger] < -390 ) ) then
return false
endif
return true
endfunction
function Trig_Links_Pressen_Actions takes nothing returns nothing
set udg_TempInteger = GetConvertedPlayerId(GetTriggerPlayer())
set udg_ZRotaAutoReaktiv[udg_TempInteger] = false
if ( Trig_Links_Pressen_Func003C() ) then
set udg_CameraRotation[udg_TempInteger] = 0
else
endif
set udg_CameraRotation[udg_TempInteger] = ( udg_CameraRotation[GetConvertedPlayerId(GetTriggerPlayer())] - 5 )
call ForceAddPlayerSimple( GetTriggerPlayer(), udg_CameraRotateLeft )
set udg_TempInteger = 0
call EnableTrigger( gg_trg_Links_Aufheben )
call EnableTrigger( gg_trg_Links )
endfunction
//===========================================================================
function InitTrig_Links_Pressen takes nothing returns nothing
set gg_trg_Links_Pressen = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Links_Pressen, Player(2), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_LEFT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Links_Pressen, Player(3), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_LEFT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Links_Pressen, Player(4), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_LEFT )
call TriggerAddAction( gg_trg_Links_Pressen, function Trig_Links_Pressen_Actions )
endfunction
//===========================================================================
// Trigger: Links Aufheben
//===========================================================================
function Trig_Links_Aufheben_Actions takes nothing returns nothing
call ForceRemovePlayerSimple( GetTriggerPlayer(), udg_CameraRotateLeft )
call DisableTrigger( GetTriggeringTrigger() )
endfunction
//===========================================================================
function InitTrig_Links_Aufheben takes nothing returns nothing
set gg_trg_Links_Aufheben = CreateTrigger( )
call DisableTrigger( gg_trg_Links_Aufheben )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Links_Aufheben, Player(0), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_LEFT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Links_Aufheben, Player(1), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_LEFT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Links_Aufheben, Player(2), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_LEFT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Links_Aufheben, Player(3), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_LEFT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Links_Aufheben, Player(4), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_LEFT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Links_Aufheben, Player(5), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_LEFT )
call TriggerAddAction( gg_trg_Links_Aufheben, function Trig_Links_Aufheben_Actions )
endfunction
//===========================================================================
// Trigger: Links
//===========================================================================
function Trig_Links_Func001A takes nothing returns nothing
set udg_CameraRotation[GetConvertedPlayerId(GetEnumPlayer())] = ( udg_CameraRotation[GetConvertedPlayerId(GetEnumPlayer())] - 5 )
call SetCameraFieldForPlayer( GetOwningPlayer(udg_ZRPGHero[GetConvertedPlayerId(GetEnumPlayer())]), CAMERA_FIELD_ROTATION, I2R(udg_CameraRotation[GetConvertedPlayerId(GetEnumPlayer())]), 0.90 )
endfunction
function Trig_Links_Func002C takes nothing returns boolean
if ( not ( CountPlayersInForceBJ(udg_CameraRotateLeft) == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Links_Actions takes nothing returns nothing
call ForForce( udg_CameraRotateLeft, function Trig_Links_Func001A )
if ( Trig_Links_Func002C() ) then
call DisableTrigger( GetTriggeringTrigger() )
else
call DoNothing( )
endif
endfunction
//===========================================================================
function InitTrig_Links takes nothing returns nothing
set gg_trg_Links = CreateTrigger( )
call DisableTrigger( gg_trg_Links )
call TriggerRegisterTimerEventPeriodic( gg_trg_Links, 0.10 )
call TriggerAddAction( gg_trg_Links, function Trig_Links_Actions )
endfunction
//===========================================================================
// Trigger: Rechts Pressen
//===========================================================================
function Trig_Rechts_Pressen_Func003C takes nothing returns boolean
if ( not ( udg_CameraRotation[udg_TempInteger] > 390 ) ) then
return false
endif
return true
endfunction
function Trig_Rechts_Pressen_Actions takes nothing returns nothing
set udg_TempInteger = GetConvertedPlayerId(GetTriggerPlayer())
set udg_ZRotaAutoReaktiv[udg_TempInteger] = false
if ( Trig_Rechts_Pressen_Func003C() ) then
set udg_CameraRotation[udg_TempInteger] = 0
else
endif
set udg_CameraRotation[udg_TempInteger] = ( udg_CameraRotation[udg_TempInteger] + 5 )
call ForceAddPlayerSimple( GetTriggerPlayer(), udg_CameraRotateRight )
set udg_TempInteger = 0
call EnableTrigger( gg_trg_Rechts_Aufheben )
call EnableTrigger( gg_trg_Rechts )
endfunction
//===========================================================================
function InitTrig_Rechts_Pressen takes nothing returns nothing
set gg_trg_Rechts_Pressen = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Rechts_Pressen, Player(2), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Rechts_Pressen, Player(3), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Rechts_Pressen, Player(4), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerAddAction( gg_trg_Rechts_Pressen, function Trig_Rechts_Pressen_Actions )
endfunction
//===========================================================================
// Trigger: Rechts Aufheben
//===========================================================================
function Trig_Rechts_Aufheben_Actions takes nothing returns nothing
call ForceRemovePlayerSimple( GetTriggerPlayer(), udg_CameraRotateRight )
call DisableTrigger( GetTriggeringTrigger() )
endfunction
//===========================================================================
function InitTrig_Rechts_Aufheben takes nothing returns nothing
set gg_trg_Rechts_Aufheben = CreateTrigger( )
call DisableTrigger( gg_trg_Rechts_Aufheben )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Rechts_Aufheben, Player(0), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Rechts_Aufheben, Player(1), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Rechts_Aufheben, Player(2), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Rechts_Aufheben, Player(3), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Rechts_Aufheben, Player(4), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Rechts_Aufheben, Player(5), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_RIGHT )
call TriggerAddAction( gg_trg_Rechts_Aufheben, function Trig_Rechts_Aufheben_Actions )
endfunction
//===========================================================================
// Trigger: Rechts
//===========================================================================
function Trig_Rechts_Func001A takes nothing returns nothing
set udg_CameraRotation[GetConvertedPlayerId(GetEnumPlayer())] = ( udg_CameraRotation[GetConvertedPlayerId(GetEnumPlayer())] + 5 )
call SetCameraFieldForPlayer( GetOwningPlayer(udg_ZRPGHero[GetConvertedPlayerId(GetEnumPlayer())]), CAMERA_FIELD_ROTATION, I2R(udg_CameraRotation[GetConvertedPlayerId(GetEnumPlayer())]), 0.90 )
endfunction
function Trig_Rechts_Func002C takes nothing returns boolean
if ( not ( CountPlayersInForceBJ(udg_CameraRotateRight) == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Rechts_Actions takes nothing returns nothing
call ForForce( udg_CameraRotateRight, function Trig_Rechts_Func001A )
if ( Trig_Rechts_Func002C() ) then
call DisableTrigger( GetTriggeringTrigger() )
else
call DoNothing( )
endif
endfunction
//===========================================================================
function InitTrig_Rechts takes nothing returns nothing
set gg_trg_Rechts = CreateTrigger( )
call DisableTrigger( gg_trg_Rechts )
call TriggerRegisterTimerEventPeriodic( gg_trg_Rechts, 0.10 )
call TriggerAddAction( gg_trg_Rechts, function Trig_Rechts_Actions )
endfunction
//===========================================================================
// Trigger: Oben Pressen
//===========================================================================
function Trig_Oben_Pressen_Func006C takes nothing returns boolean
if ( not ( I2R(udg_CameraAngle[udg_TempInteger]) < 275.00 ) ) then
return false
endif
return true
endfunction
function Trig_Oben_Pressen_Actions takes nothing returns nothing
set udg_TempInteger = GetConvertedPlayerId(GetTriggerPlayer())
set udg_CameraAngle[udg_TempInteger] = ( udg_CameraAngle[udg_TempInteger] - 5 )
call ForceAddPlayerSimple( GetTriggerPlayer(), udg_CameraAngleUp )
call EnableTrigger( gg_trg_Oben_Aufheben )
call EnableTrigger( gg_trg_Oben )
if ( Trig_Oben_Pressen_Func006C() ) then
call ConditionalTriggerExecute( gg_trg_Correct_AoA )
else
endif
set udg_TempInteger = 0
endfunction
//===========================================================================
function InitTrig_Oben_Pressen takes nothing returns nothing
set gg_trg_Oben_Pressen = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Oben_Pressen, Player(2), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_UP )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Oben_Pressen, Player(3), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_UP )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Oben_Pressen, Player(4), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_UP )
call TriggerAddAction( gg_trg_Oben_Pressen, function Trig_Oben_Pressen_Actions )
endfunction
//===========================================================================
// Trigger: Oben Aufheben
//===========================================================================
function Trig_Oben_Aufheben_Actions takes nothing returns nothing
call ForceRemovePlayerSimple( GetTriggerPlayer(), udg_CameraAngleUp )
call DisableTrigger( GetTriggeringTrigger() )
endfunction
//===========================================================================
function InitTrig_Oben_Aufheben takes nothing returns nothing
set gg_trg_Oben_Aufheben = CreateTrigger( )
call DisableTrigger( gg_trg_Oben_Aufheben )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Oben_Aufheben, Player(0), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_UP )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Oben_Aufheben, Player(1), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_UP )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Oben_Aufheben, Player(2), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_UP )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Oben_Aufheben, Player(3), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_UP )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Oben_Aufheben, Player(4), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_UP )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Oben_Aufheben, Player(5), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_UP )
call TriggerAddAction( gg_trg_Oben_Aufheben, function Trig_Oben_Aufheben_Actions )
endfunction
//===========================================================================
// Trigger: Oben
//===========================================================================
function Trig_Oben_Func001A takes nothing returns nothing
set udg_CameraAngle[GetConvertedPlayerId(GetEnumPlayer())] = ( udg_CameraAngle[GetConvertedPlayerId(GetEnumPlayer())] - 5 )
endfunction
function Trig_Oben_Func002C takes nothing returns boolean
if ( not ( CountPlayersInForceBJ(udg_CameraAngleUp) == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Oben_Actions takes nothing returns nothing
call ForForce( udg_CameraAngleUp, function Trig_Oben_Func001A )
if ( Trig_Oben_Func002C() ) then
call DisableTrigger( GetTriggeringTrigger() )
else
call DoNothing( )
endif
endfunction
//===========================================================================
function InitTrig_Oben takes nothing returns nothing
set gg_trg_Oben = CreateTrigger( )
call DisableTrigger( gg_trg_Oben )
call TriggerRegisterTimerEventPeriodic( gg_trg_Oben, 0.10 )
call TriggerAddAction( gg_trg_Oben, function Trig_Oben_Actions )
endfunction
//===========================================================================
// Trigger: Unten Pressen
//===========================================================================
function Trig_Unten_Pressen_Func006C takes nothing returns boolean
if ( not ( I2R(udg_CameraAngle[udg_TempInteger]) > 350.00 ) ) then
return false
endif
return true
endfunction
function Trig_Unten_Pressen_Actions takes nothing returns nothing
set udg_TempInteger = GetConvertedPlayerId(GetTriggerPlayer())
set udg_CameraAngle[udg_TempInteger] = ( udg_CameraAngle[udg_TempInteger] + 5 )
call ForceAddPlayerSimple( GetTriggerPlayer(), udg_CameraAngleDown )
call EnableTrigger( gg_trg_Unten_Aufheben )
call EnableTrigger( gg_trg_Unten )
if ( Trig_Unten_Pressen_Func006C() ) then
call ConditionalTriggerExecute( gg_trg_Correct_AoA )
else
endif
set udg_TempInteger = 0
endfunction
//===========================================================================
function InitTrig_Unten_Pressen takes nothing returns nothing
set gg_trg_Unten_Pressen = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Unten_Pressen, Player(2), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_DOWN )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Unten_Pressen, Player(3), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_DOWN )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Unten_Pressen, Player(4), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_DOWN )
call TriggerAddAction( gg_trg_Unten_Pressen, function Trig_Unten_Pressen_Actions )
endfunction
//===========================================================================
// Trigger: Unten Aufheben
//===========================================================================
function Trig_Unten_Aufheben_Actions takes nothing returns nothing
call ForceRemovePlayerSimple( GetTriggerPlayer(), udg_CameraAngleDown )
call DisableTrigger( GetTriggeringTrigger() )
endfunction
//===========================================================================
function InitTrig_Unten_Aufheben takes nothing returns nothing
set gg_trg_Unten_Aufheben = CreateTrigger( )
call DisableTrigger( gg_trg_Unten_Aufheben )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Unten_Aufheben, Player(0), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_DOWN )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Unten_Aufheben, Player(1), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_DOWN )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Unten_Aufheben, Player(2), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_DOWN )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Unten_Aufheben, Player(3), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_DOWN )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Unten_Aufheben, Player(4), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_DOWN )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Unten_Aufheben, Player(5), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_DOWN )
call TriggerAddAction( gg_trg_Unten_Aufheben, function Trig_Unten_Aufheben_Actions )
endfunction
//===========================================================================
// Trigger: Unten
//===========================================================================
function Trig_Unten_Func001A takes nothing returns nothing
set udg_CameraAngle[GetConvertedPlayerId(GetEnumPlayer())] = ( udg_CameraAngle[GetConvertedPlayerId(GetEnumPlayer())] + 5 )
endfunction
function Trig_Unten_Func002C takes nothing returns boolean
if ( not ( CountPlayersInForceBJ(udg_CameraAngleDown) == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Unten_Actions takes nothing returns nothing
call ForForce( udg_CameraAngleDown, function Trig_Unten_Func001A )
if ( Trig_Unten_Func002C() ) then
call DisableTrigger( GetTriggeringTrigger() )
else
call DoNothing( )
endif
endfunction
//===========================================================================
function InitTrig_Unten takes nothing returns nothing
set gg_trg_Unten = CreateTrigger( )
call DisableTrigger( gg_trg_Unten )
call TriggerRegisterTimerEventPeriodic( gg_trg_Unten, 0.10 )
call TriggerAddAction( gg_trg_Unten, function Trig_Unten_Actions )
endfunction