- Joined
- Nov 22, 2004
- Messages
- 192
Hi! I have looked up that issue and it has been experienced before, yet I have found no solution googling it on forums.
So here is my trigger in text copy. The PROBLEm is I cannot delay the order on ppicked unit as it does nothing. I tried about every combination I could think of and the only way the order is recognized is as so. If I put my attack to lower the lag after a wait time, there is no response and nothing happens, the units just stay there. But by ordering the attack move order just after picking a unit gourp is extremely demanding and there is a small lag like a hick up that slows down the play and is annoying, So here is what the trigger looks like now.
Set UnitGroup01 = (Units owned by Player 8 (Pink))
Unit Group - Pick every unit in UnitGroup01 and do (Actions)
Loop - Actions
Set PickedUnit01 = (Picked unit)
Unit - Order PickedUnit01 to Attack (Random unit from (Units in (Playable map area)(((Race of (Matching unit)) Not equal to Human) and ((((Owner of (Matching unit)) controller) Not equal to Passive) and (((Matching unit) is A structure) Equal to False)))))
Wait 5.00 seconds
Custom script: call DestroyGroup(udg_UnitGroup01)
So here is my trigger in text copy. The PROBLEm is I cannot delay the order on ppicked unit as it does nothing. I tried about every combination I could think of and the only way the order is recognized is as so. If I put my attack to lower the lag after a wait time, there is no response and nothing happens, the units just stay there. But by ordering the attack move order just after picking a unit gourp is extremely demanding and there is a small lag like a hick up that slows down the play and is annoying, So here is what the trigger looks like now.
Set UnitGroup01 = (Units owned by Player 8 (Pink))
Unit Group - Pick every unit in UnitGroup01 and do (Actions)
Loop - Actions
Set PickedUnit01 = (Picked unit)
Unit - Order PickedUnit01 to Attack (Random unit from (Units in (Playable map area)(((Race of (Matching unit)) Not equal to Human) and ((((Owner of (Matching unit)) controller) Not equal to Passive) and (((Matching unit) is A structure) Equal to False)))))
Wait 5.00 seconds
Custom script: call DestroyGroup(udg_UnitGroup01)