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help on blink

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  • Blink Strike
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to <Ability>
    • Actions
      • Set Level = (Level of <Ability> for (Triggering Unit))
      • Set Target_Pos = (Position of (Target unit of ability being cast)) // you can store the unit in a veriable to avoid bugs
      • Set Damage = (30.00 x (Real(Level)))
      • Unit - Move (Triggering unit) instantly to Target_Pos
      • Unit - Order (Triggering unit) to Attack (Target unit of ability being cast)
      • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing Damage damage of attack type Spells and damage type Unknown
      • Custom script: call RemoveLocation (udg_Target_Pos)
 
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