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Help needed

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Rotating and moving position needs to change their type of animating (or something like that). Here is an animation tutorial: http://www.wc3campaigns.com/showthread.php?t=67285 . I am talking about this:

1) Click on a mesh, go to the motion tab, roll up the assign controller list. Follow the instructions as shown so that Position, Rotate, and Scale end up to be TCB. Basically, this rigs up the pivot points. Yes, you have to do this individually for all meshes.

~Daelin
 
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