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help needed :P

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ahah :D this forum like owns.. when ppl give help etc.. :D k enough of that... lets talk about the problem ..

its like this... i need to move 3 units in 3 diffrent "regions" and then i needs to creat a unit for that player who has entered 3 regions

ok easyer way to understand.

"player" has
3units move to 3 diffrent regions = 1 unit for that player :D

im sick i know :wink:
 
well i forgot how its call... damn my english

well you need create 4 triggers

1st trigger
unit enters 1st region
action:
set c your number = your number + 1

2 trigger same

3trigger same

4trigger
works as you want
condition :
chanjeble number is 3
action :
create unit

at the begining your number = 0
 
I think you mean that when 3 different locations contain three units, these "fuse" into one unit, right?

i'd make a trigger based on the event "unit enters rect", condition: rect is equal to one of the three rects. (rect = location rectangle)
Actions:
Then if AND: the following conditions are true:
(rect1) contains (unit1)
(rect2) contains (unit2)
(rect3) contains (unit3)
Unit: create (1) (unit) at (center of (rect4)) facing (default building degrees)

Goodluck! (these triggers aren't copied from the editor, but they do exist, not exactly in this format.)
 
well ill try them... but have any of u played Golem map on Starcraft or warcraft3 :P if u have u know what im talking...

is there a trigger like when "region", "region1" & "region2" contain units then creat "unit for owner of the entering units" or smth :D i dont wana do this trigger for 8 players :S it would be mass work.. i got 50units x 8 for all players... it would be massive :d
 
Darklord- said:
well ill try them... but have any of u played Golem map on Starcraft or warcraft3 :P if u have u know what im talking...

is there a trigger like when "region", "region1" & "region2" contain units then creat "unit for owner of the entering units" or smth :D i dont wana do this trigger for 8 players :S it would be mass work.. i got 50units x 8 for all players... it would be massive :d

something along the lines of

E:
unit enters region 1
unit enters region 2
unit enters region 3
C:
A:
if (region 1 contains unit of type X matching owned by (owner of entering unit) AND
region 2 contains unit of type Y matching owned by (owner of entering unit) AND region 3 contains unit of type Z matching owned by (owner of entering unit)
-- remove the units
-- create new unit for (owner of entering unit)


theres actually a better way to do this using unit groups and such but that should get you started
 
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