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Ok thanks becuase iv seen spells like this
and i tried that but failed xD
and forget about the
For each (Integer B) from 1 to 120, do (Actions)
cause iv tried changing that to integer A
Set Loc2 = (Loc offset by 450.00 towards ((Real((Integer A))) x 30.00) degrees)
Special Effect - Create a special effect at Loc2 using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Custom script: call RemoveLocation(udg_Loc2)
Custom script: call RemoveLocation(udg_Loc)
Instead of posting picture,next time select a trigger,right click it's name on the right side in Trigged Editor and click "Copy as Text". Then paste it here within [trigger][/trigger] tags.
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 450.00 towards ((Real((Integer A))) x 3.00) degrees) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Could you just describe it? I don't have access to the world editor right now, but with a good description I can freehand something that is small, mui, and easily configurable . It would require vJass, but you could easily change the spell without knowing anything about JASS.
Oh and...ColourCloud, i noticed you often end your posts with line and same text (like linking to this thread).
You should use signature for that, you can set your signature in User Control Panel.
the caster uses thunder clap and a wave of nature is summoned then 3 secounds later another wave is summoned, it does this another 2 times and then i want a wave of ice shard to fall around me like in a circle
Like this
Test
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thunder Clap
Actions
Set Caster = (Casting unit)
Set CastLoc = (Position of Caster)
Set WarperCastPoint = (Position of (Triggering unit))
Region - Center Region 001 <gen> on (Position of Caster)
For each (Integer A) from 1 to 36, do (Actions)
Loop - Actions
Unit - Create 1 Dummy for (Owner of Caster) at WarperCastPoint facing ((Real((Integer A))) x 10.00) degrees
Set barrier[(Integer A)] = (Last created unit)
Wait 3.00 seconds
For each (Integer A) from 1 to 36, do (Actions)
Loop - Actions
Unit - Create 1 Dummy2 for (Owner of Caster) at WarperCastPoint facing ((Real((Integer A))) x 10.00) degrees
Wait 3.00 seconds
For each (Integer A) from 1 to 36, do (Actions)
Loop - Actions
Unit - Create 1 Dummy3 for (Owner of Caster) at WarperCastPoint facing ((Real((Integer A))) x 10.00) degrees
Wait 3.00 seconds
Trigger - Turn on Test LOOP <gen>
Wait 10.00 seconds
Trigger - Turn off Test LOOP <gen>
Trigger - Turn on Test LOOP 2 <gen>
Wait 12.00 seconds
Trigger - Turn off Test LOOP 2 <gen>
then secound trigger
Test LOOP 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Set Caster = (Casting unit)
For each (Integer A) from 1 to 120, do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 450.00 towards ((Real((Integer A))) x 3.00) degrees) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Ok...first thing, using Waits isn't really good for spells but oh well,there are more fundamental things you should notice.
First thing is that you leak in both triggers.
Region - Center Region 001 <gen> on (Position of Caster)
Leaks (Position of Caster); replace it with CastLoc. Next thing you need to do is add custom scripts at the end of the trigger to remove those locations.
Add
In the second trigger,you also leak a location so you should do the same as in first trigger.
Next thing is you can't use
Set Caster = (Casting unit)
in second trigger since there's no caster unit to refer to event since event is periodic. So you could use already saved unit in Caster variable and refer to it.
I have access to my world editor now, I'll crack this open and see what I can do for you.
Edit: I'm mostly done, did you want this doing any damage or is it purely aesthetic?
Edit2: been done for a bit, I guess I'll just upload the map. This implementation of the spell does no damage, it just has the aesthetics. Fully configurable, easy to change almost any aspect of the spell just by changing the numbers at the top. I left some pretty descriptive comments for you . It doesn't leak, and it will work for as many units as you want, casting it as many times as they can. Well... only 8200 instances of the spell can run at the same time, but that is wc3 array limitations for you . This does require NewGen.
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