- Joined
- Jan 5, 2009
- Messages
- 1,126
I have a problem with my trigger.
It creates lightning effects and i added something to remove them but they don't get removed so more and more get created and the map starts to lag.
Heres my trigger, i had to add a wait to make sure i can see the lightning effects.
It creates lightning effects and i added something to remove them but they don't get removed so more and more get created and the map starts to lag.
Heres my trigger, i had to add a wait to make sure i can see the lightning effects.
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Black Hole
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Events
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Time - Every 0.34 seconds of game time
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Conditions
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(Number of living Dark orb of power units owned by Player 3 (Teal)) Greater than or equal to 1
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Actions
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Set Darkorbs = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Dark orb of power))
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Set BOSSHP = (Life of BOSS)
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Set BlackholeNum = (Real(((Number of living Dark orb of power units owned by Player 3 (Teal)) x 4)))
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Unit - Set life of BOSS to (BOSSHP + BlackholeNum)
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Unit Group - Pick every unit in Darkorbs and do (Actions)
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Loop - Actions
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Set DarkOrbsLoc = (Position of (Picked unit))
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Lightning - Create a Finger of Death lightning effect from source DarkOrbsLoc to target (Position of BOSS)
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Set Life = (Last created lightning effect)
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Custom script: call RemoveLocation( udg_DarkOrbsLoc )
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Wait 0.05 seconds
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Custom script: call DestroyLightning( udg_Life )
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Custom script: call DestroyGroup( udg_Darkorbs )
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