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If you use Oinkerwinkle tools there is a complication about that.
In Oinkerwinkles Vertex modifier you can merge two geosets
together but they both have to:
1: Use the same material (Texture/Teamcolor/Transparent)
2: Have to be attached to the same bone/helper
(it would screw the animations if you
merge a part of a leg with a part of an arm for example, since
the leg will move with the bone from the arm).
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