- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi! I need some help with this, I know its easy, but variables confuse me.
General Explanation:
In a quest i'm making, the hero has to go through a wide region picking "Dusts" (Wich are destructibles with Dust model), using "Explore" ability. When the hero uses the skill, the destructible is removed, and the Count of "How many dust he has already" increases by 1.
Precise Explanation:
I need it to detect when the hero is near to one destructible of a type (There are GoodDust and EvilDust), and if the Hero uses 'Explore' over (small area around, 75 radius around) a GoodDust, the "Dust Recovered" Count increases by 1. Quest is updated when 11 GoodDusts are recovered. Otherwise, if the Hero uses "Explore" around a EvilDust, some enemy unit appears in that position.
I was making it by 17 separeted triggers, but then I though that variables could do the job, but i have no idea on how to use them (yet).
General Explanation:
In a quest i'm making, the hero has to go through a wide region picking "Dusts" (Wich are destructibles with Dust model), using "Explore" ability. When the hero uses the skill, the destructible is removed, and the Count of "How many dust he has already" increases by 1.
Precise Explanation:
I need it to detect when the hero is near to one destructible of a type (There are GoodDust and EvilDust), and if the Hero uses 'Explore' over (small area around, 75 radius around) a GoodDust, the "Dust Recovered" Count increases by 1. Quest is updated when 11 GoodDusts are recovered. Otherwise, if the Hero uses "Explore" around a EvilDust, some enemy unit appears in that position.
I was making it by 17 separeted triggers, but then I though that variables could do the job, but i have no idea on how to use them (yet).