So I was trying to do a simple missile in JASS, you know, get cast position, create a dummy and move it to the target of the spell. But here comes the problem, I've tried doing it with loop + waits, didn't end well as you might suspect. Waits are really inconsistnet and setting them to 0.03 doesnt make them 0.03 at all. Tried with calling timers in a loop, but entering a function doesnt allow to pass parameters, so the move function doesnt know the caster and it's position, nor the spell target. Any help? Or any actual code, so I could do some reverse engineering on that?
It really seems simple to do in GUI. Not so simple in JASS, or maybe I've missed something.
It really seems simple to do in GUI. Not so simple in JASS, or maybe I've missed something.