- Joined
- Apr 9, 2004
- Messages
- 502
Spin
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpinAngle Equal to 360.00
Then - Actions
Set SpinAngle = 0.00
Else - Actions
Set SpinAngle = (SpinAngle + 2.00)
Unit - Move Tauren Cheiften 2.0 0000 <gen> instantly to (Position of SpinCenterlocation), facing SpinAngle degrees
Unit - Move SpunUnit instantly to ((Position of SpinCenterlocation) offset by 160.00 towards ((Facing of Tauren Cheiften 2.0 0000 <gen>) + 15.00) degrees), facing (Position of Tauren Cheiften 2.0 0000 <gen>)
That's the trigger in it's implicity. The only problem is that he won't spin faster the larger i set the rotation interval. Instead he starts going the other way is if lagging....anyone know how to fix this because i'd want to make a really nice fast spinning movement rather than the slow roation that i currently have.
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpinAngle Equal to 360.00
Then - Actions
Set SpinAngle = 0.00
Else - Actions
Set SpinAngle = (SpinAngle + 2.00)
Unit - Move Tauren Cheiften 2.0 0000 <gen> instantly to (Position of SpinCenterlocation), facing SpinAngle degrees
Unit - Move SpunUnit instantly to ((Position of SpinCenterlocation) offset by 160.00 towards ((Facing of Tauren Cheiften 2.0 0000 <gen>) + 15.00) degrees), facing (Position of Tauren Cheiften 2.0 0000 <gen>)
That's the trigger in it's implicity. The only problem is that he won't spin faster the larger i set the rotation interval. Instead he starts going the other way is if lagging....anyone know how to fix this because i'd want to make a really nice fast spinning movement rather than the slow roation that i currently have.