Is this what you wanted?
If it's a Target ability.
Damage Target
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (What Targeting Ability)
Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (10.00 x (Real((Intelligence of (Casting unit) (Include bonuses))))) damage of attack type Spells and damage type Normal
Or if it's a AoE ability.
Damage AoE
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (What AoE Ability)
Actions
Set TempGroup = (Units within (AoE Radius) of (Target point of ability being cast))
Unit Group - Pick every unit in TempGroup and do (Actions)
Loop - Actions
Unit - Cause (Casting unit) to damage (Picked unit), dealing (10.00 x (Real((Intelligence of (Casting unit) (Include bonuses))))) damage of attack type Spells and damage type Normal
Custom script: call DestroyGroup(udg_TempGroup)
Also, didn't you already create a several thread about this before?
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