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help.......again

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Level 4
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May 23, 2007
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94
i have a few problems

1.when i start my map where you choose your hero (in my arena) only two of the dummy heroes can be seen the others dont appear. if u pick one of the heroes that dont appear you can see it.

2.i also need to no how to make a team win based on how many kills they have on a leaderboard(i already made the leaderboard and it works)

i need a nother 1 too
3. the tutorials dont help me when i use an ability to give my heroes a lightsaber. i put everything right even the target. it just doesnt appear.
 
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Level 8
Joined
Sep 15, 2006
Messages
426
Could you be a bit clearer about what you mean in #1? Regarding #2, you can do a trigger like this:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Player 1 (Red) Heroes Killed) + ((Player 2 (Blue) Heroes Killed) + ((Player 3 (Teal) Heroes Killed) + ((Player 4 (Purple) Heroes Killed) + ((Player 5 (Yellow) Heroes Killed) + (Player 6 (Orange) Heroes Killed)))))) Greater than or equal to 0
    • Actions
      • Game - Victory Player 1 (Red) (Show dialogs, Show scores)
      • Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
      • Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
      • Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
      • Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
      • Game - Victory Player 6 (Orange) (Show dialogs, Show scores)
 
Level 8
Joined
May 13, 2007
Messages
392
Have you actually added the ''dummy'' that represents the hero you want ?

About the 2nd question.DarkDenizen made it already, but i want to give you another way.

Trigger 1 : To check team 1 and team 2 kills

Event - A unit dies
Conditions - Diying unit is equal to hero
- Diying unit belongs to an ally of (a player)
Actions - Add 1 gold to Neutral Hostile current gold

The Neutral Hostile gold can be used as a variable to show the team 1 kills or deaths. Do the same trigger for the other team. For the other team you may use the lumber.

Trigger 2 : Victory Trigger

Event - Every 1 seconds of game time
Conditions -
Actions - Pick every player in allies of player 1 (that is e.g in team 1 )
- If/Then/Else
--- If Neutral Hostile current gold is greater that or equal to (most kills) /Then Victory Picked Player, show dialogs , show scores /Else Do nothing

Make another trigger like this

Event - Every 1 seconds of game time
Conditions -
Actions - Pick every player in allies of player 4 (that is e.g in team 2 )
- If/Then/Else
--- If Neutral Hostile current lumber is greater that or equal to (most kills) /Then Victory Picked Player, show dialogs , show scores /Else Do nothi
 
Level 4
Joined
May 23, 2007
Messages
94
yes i have added the dummy but only two of them appear all the rest are invisible in the game. but they r visible in the map editor
 
Last edited:
Level 4
Joined
May 23, 2007
Messages
94
Could you be a bit clearer about what you mean in #1? Regarding #2, you can do a trigger like this:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Player 1 (Red) Heroes Killed) + ((Player 2 (Blue) Heroes Killed) + ((Player 3 (Teal) Heroes Killed) + ((Player 4 (Purple) Heroes Killed) + ((Player 5 (Yellow) Heroes Killed) + (Player 6 (Orange) Heroes Killed)))))) Greater than or equal to 0
    • Actions
      • Game - Victory Player 1 (Red) (Show dialogs, Show scores)
      • Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
      • Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
      • Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
      • Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
      • Game - Victory Player 6 (Orange) (Show dialogs, Show scores)

how did u get that trigger? i couldn't find which condition it is. could u plz tell me how to make the condition u made?
 
Level 24
Joined
Jun 26, 2006
Messages
3,406
A) there's an edit button, highlight the quote, right click, select copy, then edit the other post, hit enter twice, right click, select paste
B) it has to do with player score (i think) and you need to use the variable+(variable+(variable+variable)) etc. (or whatever the actual thing is)
 
Level 8
Joined
Sep 15, 2006
Messages
426
You have to use the arithmatic function in the integer condition. Just click on the 1 + 1 thing and change the first 1 to Player 1 kills. Change the second one to arithmatic, and repeat the process so that you get every player on a team.
 
Level 4
Joined
May 23, 2007
Messages
94
ty denizen and could ne1 who reds this thread see #s 1 and 3? i still need those awnsered
 
Level 8
Joined
Apr 3, 2004
Messages
507
In order to figure out what you did wrong for #3, we need a much more detailed explanation of exactly what you did. Start with where you got the model and cover every step and detail of your process to the point where you tested the map and it didn't work.
 
Level 4
Joined
May 23, 2007
Messages
94
i made an ability titled lightsaber
i made all the dmg and other bonuses zero
i put the art-target to the lightsaber model i wanted
i set the attatchment point to
string1-hand
string2-left
it never appears on my guy as if the spell didnt exist and i put the spell on the heroes i wanted it on
 
Level 24
Joined
Jun 26, 2006
Messages
3,406
so do you have Attachment Point 1 - hand,left, or Attachment Point 1 - hand, Attachment Point 2 - left?

Edit: RE below: then i have absolutely no idea what's wrong, sorry.
 
Level 4
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May 23, 2007
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i got both models here at this sight the model im putting the lightsaber on has attatchment points the creater said he did and it showed screenshots of him with lightsabers at the downloading page
 
Level 24
Joined
Jun 26, 2006
Messages
3,406
Well, my new suggestion is highly unlikely, but maybe the model you're using doesn't have a hand,left attachment point?
 
Level 4
Joined
May 23, 2007
Messages
94
Well, my new suggestion is highly unlikely, but maybe the model you're using doesn't have a hand,left attachment point?

actually in the place where u talk about the modelt here was a picture swing hime carrying lightsabers in BOTH hands
 
Level 8
Joined
Apr 3, 2004
Messages
507
Regardless of where, logically, it may have attachment points, in order to know for sure you must really open the model up and look at the list of attachment points to be sure.

War3Viewer and YobgulS are tools that will help you do that, to get started.
 
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