- Joined
- Jan 19, 2009
- Messages
- 15
Hi everybody, I have an important question to ask the people that know a lot of programming and modding.
I want to create my own MPQ with some data that with be extremerly large being imported in my map, but I have a matter. It would be perfect create a new MPQ (using MPQ Master) and make the program read it at all. I mean, I can create and put the mpq in Warcraft III folder, but it will not be read when I try to do it. I know that this thing I'm wanted is possible, 'cause I have download some mods that I have their own mpq and they make Warcraft read as if it would be War3.mpq/Patch.mpq/War3x.mpq/War3Local.mpq. So, I want to know if there is a way to that, I have a base of knowlendges about programming and c++, so I'm able to understand.
Thanks,
Naus Allien.
I want to create my own MPQ with some data that with be extremerly large being imported in my map, but I have a matter. It would be perfect create a new MPQ (using MPQ Master) and make the program read it at all. I mean, I can create and put the mpq in Warcraft III folder, but it will not be read when I try to do it. I know that this thing I'm wanted is possible, 'cause I have download some mods that I have their own mpq and they make Warcraft read as if it would be War3.mpq/Patch.mpq/War3x.mpq/War3Local.mpq. So, I want to know if there is a way to that, I have a base of knowlendges about programming and c++, so I'm able to understand.
Thanks,
Naus Allien.
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