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Hellfire Breakout

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Hellfire

Version 2.1 is posted! The map is now at the map section.
http://www.hiveworkshop.com/forums/maps-564/hellfire-v2-1-beta-145364/

Hellfire is the first map I create. It is a Boss Fights style map which consists of 6 boss fights and is inspired by Psyris's incredible map Impossible Bosses. They all have custom made spells, phases, unit summons, etc.

At the start, you get to choose 4 heroes from 6 avalilable heroes. Boss fights are non-stop and in a defined order. Once everyone selects his/her hero, there is a minute break before the first boss to examine and choose abilities and items. After that, once you kill a boss, there is a 50 second break before the next one comes.

Boss Order: -Elemental Mage- -Illidan- -Shadow- -Holy- -Lightning- -Water-

Heroes start with double-charged Reincarnations. If someone dies in a boss fight and has no reincarnations left, he is revived at the end of the boss fight.

Heroes
Blademaster (Melee DPS)
Abilities:
-Lightning Blade (Increases attack and movement speed for 10 seconds)
-Mortal Strike (AoE slash that deals damage to units around the hero)
-Critical Strike (Blizzard Default)
-Endurance Aura (Blizzard Default)
-Bladestorm (Blizzard Default)

Main Attribute: Agility
Warden (Melee DPS)
Abilities:
-Silhouette Blade (by nerovesper, spawns shadows of the hero in a line. Each deals damage to units they touch)
-Shadow Raze (by -BerZeKeR-, the hero moves in a line, spinning and damaging units close to the hero)
-Rend (Deals damage over time)
-Bash (Blizzard Default)
-Glaive Barrage (modified version of Arcane Barrage by Darkyvm)

Main Attribute: Agility
Skeletal Mage (Ranged/Magic DPS)
Abilities:
-Ice Sphere (By -BerZeKeR-, Creates an ice sphere which moves forward, shooting ice shards that damage and slow units near them when they hit a target.
-Mana Burn (Blizzard Default)
-Frost Blast (Hurls a frost bolt that damages a target)
-Brilliance Aura (Blizzard Default)
-Shatter (Deals significant damage to a target and everyone around him)

Main Attribute: Intelligence
Holy Ranger (Strong Healer/Weak Ranged DPS)
Abilities:
-Heal (Modified Blizzard's Holy Light spell)
-Healing Wave (Blizzard Default)
-Trueshot Aura (Blizzard Default)
-Multiple Shot (The hero can shoot 3 arrows at the same time)
-Cleanse (Heals everyone around the hero)

Main Attribute: Intelligence
Paladin (Tank/Weak Healer/Weak Melee DPS)
Abilities:
-Heal (Modified Blizzard's Holy Light spell)
-Taunt (Blizzard Default)
-Sun Ray (by Flame_Phoenix, spawns rays of light that heal allies and damage enemies)
-Critical Strike (Blizzard Default)
-Avatar (Blizzard Default)

Main Attribute: Strength
Mechanical Warrior (Tank/Weak Melee DPS)
Abilities:
-Shockwave (Blizzard Default)
-Taunt (Blizzard Default)
-Thunder Clap (Blizzard Default)
-Devotion Aura (Blizzard Default)
-Avatar (Blizzard Default)

Main Attribute: Strength
This map has a system in which the Hero Selectors distribute among the players playing the map (i.e. if there is one player, the four hero selectors are given to that player. If there are three players, two wisps are given to player one, one to player two, and the other one to player three).

This is a Beta version of the map. After the Beta stage ends, I may remove the single player option to prevent cheating.

-Changed Steel Golem hero to Paladin (spells are more fitting to a paladin than to a golem >.>)
-Changed Skeletal Mage's Chain Lightning Ability for Ice Sphere
-Fixed minor leaks
-Other minor changes
-Changed map name to just 'Hellfire'
-Removed C'Thun boss fight for verious reasons (mostly because it wasn't at all C'Thun-ish)
-Removed boss description xD
-Added Ionar (Lightning Shaman) and Hadriel (Angel of Time) boss fights
-Changed most of the Warden's spells to custom spells (made by other users, credits in the quest log inside the map ^^)
-Added new abilities to bosses: Kelen, Illidan, and Shadron
-Added item shop with potions, soul essences (reincarnations), and a special item
-Gold is given at the end of every boss fight and at map initialization to buy new items
-Removed some boss sounds. As a result, the new map's file size is now less than half the previous map's size.
-Fixed many leaks
-Fixed minor leaks
-Changed WAVE sound files to MP3 files. The reason why I did that is because Vexorian's Map Optimizer compresses WAVE files wrongly, making the map file size bigger (it says that in the tool's readme).
-Added a new loading screen background ^^
-Added boss descriptions


I have this in-game screenshot:
ichoronss.png
 

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