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Haunted Village II: Red Moon

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Level 9
Joined
Jul 30, 2010
Messages
203
hv2x.jpg

Uploader's Comment:
I decided to put my map here first before I upload to the real map section, I can receive comments and reviews to make my map better

What this map is about
This map is basically a RPG/Adventure game, you play as the detectives/other heroes and was called to help the village of Red moon to regain their peace. The story began in Haunted Village I(It got rejected:goblin_cry:, a year ago), I know the reasons now, cause it's really like "no good", hope this map is better.

Story
The journey continues after the Detectives escaped the village.Evil came out of no where, and they have no choice to hide into the creepy woods to find some helps. During the run, more Unknown Evils|r have emerged and attacked them, the detectives are no match for them. They decide to run into deeper part of the woods. Finally, a light source came out and scared all the evils away. The detectives now found them in front of a village:
Village of Red Moon.
Once again...mystery awaits the Detectives.

Heroes
There are 10 heroes available, each with unique skills and one Ultimate at level 11:
Hunter, Ranger, Detective, Mechanic, Knight, Centaur, Priest, Shaman, Witch, Crusader


Map Progress
all the stories are done, and the only things left is some items enhancement and bug testing.

Credits
Map Testing:
Garena Members:
  • AlvinJanus
  • WKBey
  • EKY

Map Construct:
ksStr

Models:
  • Shadow Bind Target by shamanyouranus
  • Shrine of Death Walker by Thrikodius
  • Ashen Obelisk by olofmoleman
  • Orb of Light by General Frank

Conclusion
Please feel free to criticize/comment/report bugs

Screenshots
wc3scrnshot012711190022.jpg

wc3scrnshot012711190045.jpg

wc3scrnshot012711190505.jpg

[Pls visit the link if image is not shown]

Map Is Not Protected
 
Last edited:
Level 7
Joined
May 11, 2008
Messages
110
Ok I played it and I´m giving you a review:

- First of all, I think something like a tavern or building to pick up the heroes would be more effective rather than typing their name. Another suggestion, instead of an exclamation mark on the floor you could use the model of a book or a piece of paper on the floor and put something like "A note you find says: You need a blablabla..." or “A voice you hear in your head says: BlablaBla”, I think this would help the environment of the map along with the music.
Make the doors open when Uther appears in the second cinematic, no one opens a door to people they actually going to kill that common sense :)
- Also, what happens with the prisioners rescued? they are just left behind and forgetten? :p


Bugs:
- I think that I lost a spell with mechaniser while playing, I learned Cluster Rockets but I lost it when used mechanize.
- ¿2 Mana pedants on Moving chest F?, 2 different items for the same purpose, not intended ¿No?
- ¿Why do I lose my horse and ALL his items when I picked up the Blood Crystal?, I noticed this just happens if it is in Uther town or near the hero in that cinematic.
- Sacred Horn, one the descriptions is wrong though…I see 2 active effects, one when its doppred and another when it is on the inventory.
- Remove [NEUTRAL] from Seplex´s name.
- Is it a bug or do I need to give the items to the messenger in the EXACT correct order to make it work, that’s cheap .
- When I give the 3 items to the messenger, the next bridge opening cannot be crossed ( I had to load my last save, cross the bridge down, leave horse with messenger and once on the other side, mixed the 3 parts so I could continue the RPG…)
- It is a BIG fault the wisp you can get as an ally has GREATER range than the final boss ^^.

Thats all though, overall a nice RPG and more or less balanced. Maybe too much gold in single player.
 
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