Hashtables vs variables

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Hey guys

I just learned about hashtables and im still wondering if i should use them in my map or not, so i wanted to hear your opinions.

My map has 8 players and each player have a range of "attributes" i need to save. For example, each player have 13 units, 13 unit upgrades, 2 researches and level of them, some specific regions and so on.

Up until now i've used variables and arrays to save these for each player, but it will be a lot variables by the time i'm done. Would it be better to make a hashtable for each player and then save all of these values? Or is big 8 hashtables in one map too much?
 
Use them but make sure not to hit the limit.

Limit is 256 (i think) so 8 hashtables is nothing.
 
Well sounds like it would be easy enough with player number and index variables. Don't think you need hashtables here :)
 
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