- Joined
- Mar 1, 2013
- Messages
- 555
Hey guys, I'm working with triggers for about a month and things are going well but I still don't understand hash tables that well. I googled a tutrial on hive and tried do use it for a custom spell. This is what my spell looks like:
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Black hole spell
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Black hole
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Actions
- Hashtable - Create a hashtable
- Set VoidHash = (Last created hashtable)
- Unit - Create 1 Black Hole for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
- Unit - Order (Last created unit) to Neutral - Devour (Target unit of ability being cast)
- Hashtable - Save 5.00 as 0 of (Key (Last created unit)) in VoidHash
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Events
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Black hole loop
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in VoidGroup and do (Actions)
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Loop - Actions
- Set Void_remaining = (Load 0 of (Key (Picked unit)) from VoidHash)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Void_remaining Greater than 0
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Then - Actions
- Hashtable - Save (Void_remaining - 1) as 0 of (Key (Picked unit)) in VoidHash
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Else - Actions
- Unit Group - Remove (Picked unit) from VoidGroup
- Unit - Remove (Picked unit) from the game
- Hashtable - Clear all child hashtables of child (Key (Picked unit)) in VoidHash
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If - Conditions
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Loop - Actions
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Unit Group - Pick every unit in VoidGroup and do (Actions)
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Events