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whats the best way to go on doing that i kno the attachmen points in WE but this model already had the attachment on his head which means do i have to go into his mdx file and change something or will doing it in WE overwrite its existing point all togther
as far as I know, you cannot edit a model in the world editor I take it the buff your using is just a default warcraft III buff? so it shouldnt contain any bugs like incorrect SFX attachment points
I had a similar problem with a model in one of my past maps, where the buff rings appeared above the head. This is due to the model maker not assigning the "origin" attachment point to the correct location
So yea, as far as I know, it would be a case of editing the mdx file :S
mission completed.. lol i got it to work correctly first time messing with nodes only took me 5 minutes to figure it out thanx everyone +rep to you all for the help..
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