• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Halo mod "Halo: A New Begining" NEEDS A ANIMATOR

Status
Not open for further replies.
Level 25
Joined
Mar 31, 2004
Messages
4,468
Pfff, a Halo mod in Warcraft? I thought the DBZ mod idea was the worst. I place this idea, on the scale of ideas...



- (TToR, RotD, TToA and others)
.
- (Warhammer mod)
.
.
.
.
.
.
.
.
.
.
.
-(Halo Mod, DBZ Mod)
-(FF7 Mod)

The ones that are higher have a better idea, the ones that are lower have a worse idea.

Wanna know why I place a Halo mod so low?

HALO IS A FRIGGEN FPS

Halo is an FPS, WC3 is a RTS. BIG DIFFERENCE

Oh, and no one is going to animate your models: Animating takes time, and no one wants to animate for something that will probably die anyway.

Just transfer animations over

Mecheon
 
Level 7
Joined
Jun 20, 2004
Messages
455
dont want to but im guessing its


get a modfel change it to mdl then get another model change it to mdl then upload the model with the anims u want then get the model u want anims transfered to then so on am i right for a guess?
 
Level 18
Joined
Feb 16, 2004
Messages
309
Or use 3ds max 5 to make models from scratch and then animate them from scratch as well. I picked it up in two days, Alfred did too. If you can't.. well then you should just give it up. But what I am saying is, just fiddle around with the proggies, you WILL find out evenetually if you got the skills. If you don't, ah well. :p
 
Status
Not open for further replies.
Top