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A certain texture I made doesn't appear on the model. Apparently it is something to do with the alpha channel. If anyone can find a reason or fix it, or both!, I will be grateful. +rep for anyone who helps.
if its the alpha channel, I think you may or may not need to actually add one, other than that, It might be something wrong with your conversion methods. What did you use to convert it?
ah Wc3 viewer does that a lot. and the problem is your conversion. i have no doubt. wc3 veiwer has a really bad alpha conversion when converting to blp. I would suggest saving the image again as a blp with blplab. thats usually what fixes it.
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