Gun Sounds

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Jul 19, 2007
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I need help with a trigger. I want a gun sound (RiflemanAttack1.wav) to be played every time my hero attacks......but how???:spell_breaker:
 
That should work.

  • SoundThingy
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Attacking unit) Equal to Gunner
      • // Or add a other condition, this is just an example!
    • Actions
      • Sound - Stop RiflemanAttack1 <gen> Immediately
      • Sound - Play RiflemanAttack1 <gen> at 100.00% volume, attached to (Triggering unit)
And remember the sound should be a 3D sound which you have created before in the Sound Editor.
 
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