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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Guild Wars V2.5a

Submitted by Kildare
This bundle is marked as approved. It works and satisfies the submission rules.
Two rival guilds are holding a tournament on Death Island to determine the winning Guild of the Year. Choose one of the many classes available and work with your teammates to win the tournament.

Game Concept:
Players get to choose a hero class. The combat system is such that you'll need to initiate a series of "attacks" or "moves" in order to produce a "combo" or spell. Think of Dota's Invoker and you should get a pretty good idea on how this works.

Available Modes:
Deathmatch
Capture the Flag
Hero Siege

Keywords:
Arena, Guild, Combat, Combo, Class
Contents

Guild Wars V2.5a (Map)

  1. Kildare

    Kildare

    Joined:
    Feb 25, 2006
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    252
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    As i've mentioned before, i have 24 heroes planned for the map already. It's just that making ONE SINGLE HERO takes a VERY LONG TIME due to the triggers involving the combo system.

    That is near impossible for ME to do. One cause we're not just talking about normal strategy arena game here, and two cause i'm terribly horrible with AIs(i'm already having problems with creeps pathing system). If you guys seriously want AI support, i'll need some help with that here.

    Anyway thx for the comment. I'll do my best to see if i can fulfill your wishes. But let me complete the objectives in my list one at a time, ok? xD
     
  2. wereguy2

    wereguy2

    Joined:
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    24???
    Holy rawr!
     
  3. Grishnakah

    Grishnakah

    Joined:
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    I played an older version of this map, and it virtually is Guild Wars. The characters are based off those on the original Guild Wars game, and the Death Island is an actual guild island you can own.
     
  4. Kildare

    Kildare

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    O really? I didn't intend them to be lol. I've never played Guild Wars anyway. coincidence lol. xD
     
  5. Grishnakah

    Grishnakah

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    like I said, older version. you may have fixed it up. (not gonna dl to test. got way too many maps already)
     
  6. Kildare

    Kildare

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    Delete some older ones. =P Btw you may be confusing this map for another map of the same name. =)
     
  7. Grishnakah

    Grishnakah

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    true. by the way, if you need a new pic for the map, I can make one for you.
     
  8. Kildare

    Kildare

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    Lol yes i do. I've already "commissioned" one of my friends to make one for me, but if you want you could still do it anyway and i'll see if it's good. =)

    Btw, i'll need one for loading screen and one for map preview.
     
  9. krisserz

    krisserz

    Joined:
    Feb 28, 2009
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    Hmm interesting
     
  10. Ham Ham

    Ham Ham

    Joined:
    Oct 2, 2006
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    Well, played this map yesterday, and there is my complete revision: (They get on ranges from 0 to 5)

    Terrain: 1/5
    JUST CLIVES AND NO TERRAIN VARIATION. Seriously, dude, some doodads and terrain variation dont hurt!

    Tiggers & Spells: 5/5
    I just loved the combat system! The combo thing, the spells, etc! Very good.

    Theme Implementation: 4/5
    It could have more skins for the heroes, but I understand you wanted to make the game have a small height. The imported music is very nice too.

    Bonus:
    Good Single-Player gameplay +1
    Very original game, with nice triggers and systems + 1
    High Replay Value +1
    Total Bonus: +3

    Overhall:
    1+5+4+3 = 13/3 = 4,3

    Overhall: A 4,3/5 Map. You should improve the terrain then it would be a Director's Cut map. BTW, I think you should make a cooperative Warchasers Styled RPG with these systems.
    I loved the map, and its the only map I played 8 times this week. All others, I deleted right after playing the first time. so, + rep for you.
     
  11. Kildare

    Kildare

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    Actually, i had that idea a long time ago, which i had then planned to call it Einharjar RPG(based on Norse myth). However, i decided i wanted to finished creating all the classes and balance them out HERE first before moving on to that project. Unfortunately, i feel that this wish won't be achieved as it's not that long before SC2 gets released. And once it does, i'll be abandoning WCIII once and for all and move on to SC2 editing(which HOPEFULLY, has better features and less restrictions than WCIII).

    So unless i have help with this project in creating the new classes(i have already planned each one already), you won't see the RPG version of this map anytime soon.

    I don't deal with terrains in my map, i leave that to my terrainer. But if that's what you say, i'll see what i can do to have him improve it. =)
     
  12. takethat

    takethat

    Joined:
    Mar 16, 2008
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    unlike his other map, this terrain wasnt originaly meant for this, the thing is, the terrain was made like years ago, he even decrease the playable area, 2 pyramid-like area being removed.

    the most ugly part is the 2 "0" color bookshelve that supposely act as secreat walk way, too many shop for a small base also.

    some creep next to the exit of upper and lower waygate is totally blocking the already narrow road, and creep is place on higher ground, sad i being chase and did not know that, so trapped in between and die....
     
  13. Kildare

    Kildare

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    Hahaha....how did you know takethat? Or are u sunk123? -_-'
     
  14. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

    Joined:
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    JASS:
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    Bad: Big ugly loading screen, using guild wars name which is rediculous. Hard to learn the spell system, ugly "guild" store layout. Terrain is poor and not mirrored. Slow Gameplay.

    Good: Cool Spell system

    3/5
     
  15. Kildare

    Kildare

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    Lol, in the process of being rectified. Unfortunately, i'm focusing on another map atm, so this will have to wait.
     
  16. elazul015

    elazul015

    Joined:
    Jul 20, 2009
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    does it have AI?
     
  17. foo_sharp

    foo_sharp

    Joined:
    Oct 5, 2008
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    Hm, the map won't work for me. Whatever I do, Warcraft tells me that it cannot find the map if i try to play it (this error occurs in singleplayer as well as in mutliplayer).
     
  18. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    JASS:
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    Resources:
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    That happened to a lot of maps when 1.24 came out. It's up to the author to change the DR use.
     
  19. Kildare

    Kildare

    Joined:
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    This is strange....i thought converting to 1.24 would solve the problem. And i updated to the latest newgen and optimizer too. zz

    I have no idea how to solve this. Perhaps we have to wait till 1.25 for this to be fixed?


    EDIT: I've tried it. The map doesn't work in 1.24 EXCLUSIVELY. It works with older versions of WCIII though. If there is a solution to this please let me know!
     
  20. wereguy2

    wereguy2

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    There is no immediate solution except poring through the script, looking for what is wrong.
    Look up on it, I think there may be some indicator as to what causes it somewhere...