- Joined
- Oct 18, 2008
- Messages
- 1,591
Hey there HW community! Back to work again 
I'm making some trigered spells as practice, which are dependent on hero's stats, but I got some really bad problem at a wait command...
If I put there the wait command (or at the first part of the loop) it only summons 1 dummy and no more 
Hope some1 can help solving this problem.
PS:It leaks like hell I know but i'll fix that after it's done
EDIT:NVM Solved with an another trigger and an integer
I'm making some trigered spells as practice, which are dependent on hero's stats, but I got some really bad problem at a wait command...
-
Freeze world
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Freeze World
-
-
Actions
-
Set FWCPos = (Position of (Casting unit))
-
For each (Integer A) from 1 to 180, do (Actions)
-
Loop - Actions
-
Unit - Create 1 Frozen for (Owner of (Casting unit)) at (FWCPos offset by (360.00 - ((Real((Integer A))) / 0.50)) towards ((Real((Integer A))) / 0.10) degrees) facing Default building facing degrees
-
Set FWPos = (Position of (Last created unit))
-
Set FWpause = (Units within 50.00 of FWPos)
-
Unit Group - Pick every unit in FWpause and do (Actions)
-
Loop - Actions
-
Unit - Pause (Picked unit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Picked unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True
-
-
Then - Actions
-
Unit - Cause (Casting unit) to damage (Picked unit), dealing ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 10.00) damage of attack type Spells and damage type Cold
-
-
Else - Actions
-
-
-
-
Wait 0.01 seconds
-
-
-
-
Hope some1 can help solving this problem.
PS:It leaks like hell I know but i'll fix that after it's done
EDIT:NVM Solved with an another trigger and an integer