- Joined
- Jan 30, 2013
- Messages
- 12,432
Someone's been cooking really good lately
set TIR_DebugMode = False
from TimedItemRemover Init Trigger if you're going to use this in your map. I intentionally left it as "True" in the testmap for testing purposes.Unit - A unit Loses an item
event will detect when a tome or a rune is used. This way, the trigger will register the dropped invisible tome and rune, then remove them properly. Although not immediately, it gets the job done.