- Joined
- Mar 1, 2009
- Messages
- 17
the next problem how i use it in a hashtable? XD
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KatonGMove
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Events
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Time - Every 0.04 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in KatonGGroup and do (Actions)
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Loop - Actions
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Set KatonGAngle = (Load 0 of (Key (Picked unit)) from KatonGokakyoHash)
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Set KatonGDistance = (Load 1 of (Key (Picked unit)) from KatonGokakyoHash)
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Set KatonGTime = (Load 2 of (Key (Picked unit)) from KatonGokakyoHash)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'- Condition
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KatonGTime greater than 0.00
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'THEN'- Actions
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Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by KatonGDistance towards KatonGAngle degrees)
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Specialeffect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
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Hashtables - Save (KatonGTime - 0.04) as 2 of (Key (Picked unit)) in KatonGokakyoHash
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'ELSE'- Actions
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Hashtables - Clear all child hashtables of child (Key (Picked unit)) in KatonGokakyoHash
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Unit Group - Remove (Picked unit) from KatonGGroup
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