- Joined
- Jul 26, 2008
- Messages
- 1,009
I was wondering if there was an easy, simple way to make a unit return to a spot when it has deviated from said spot.
It crossed my mind that issuing an order like "guard" could possibly do it, but I have my doubts. I know there's a few things like SetUnitCreepGuard() which I kinda planned on using anyways.
So what's a good, recommended way of doing this? The units are used by a colored computer controlled player. The problem is that they will not return to their normal position after being issued an order created with a trigger for the illusion of AI
It crossed my mind that issuing an order like "guard" could possibly do it, but I have my doubts. I know there's a few things like SetUnitCreepGuard() which I kinda planned on using anyways.
So what's a good, recommended way of doing this? The units are used by a colored computer controlled player. The problem is that they will not return to their normal position after being issued an order created with a trigger for the illusion of AI