- Joined
- Jun 20, 2017
- Messages
- 380
Hi, I need a grid system for my td map, that has 12 players with 2 teams (1 to 6, 7 to 12) player 1 and 2 have a common base, and the rest has the same thing like player 1/2.
So when player 1 uses an ability, then show the grid for the owner of caster in x/x/x area. Then if you press the same ability again, it will cancel the grid.
Also I want a move tower ability too, I already have this trigger but it moves tower everywhere on the map! it should only moves the tower for player 1 in player 1/2 base. I know I should have added some stuff but you know I got stuck in it...
So when player 1 uses an ability, then show the grid for the owner of caster in x/x/x area. Then if you press the same ability again, it will cancel the grid.
Also I want a move tower ability too, I already have this trigger but it moves tower everywhere on the map! it should only moves the tower for player 1 in player 1/2 base. I know I should have added some stuff but you know I got stuck in it...
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Tower Moves
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Move Tower
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Actions
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Unit - Move (Triggering unit) instantly to (Target point of ability being cast), facing Default building facing degrees
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Unit - Remove Move Tower from (Triggering unit)
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