mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
First of all, unfortunately this isnt the first map with this name:
www.hiveworkshop.com
But naming problems aside, I agree that this map is very good. It looks a lot like the roc undead invasion of Quel'thalas missions, but the details in terms of doodads etc are much better.
I'm kinda surprised to see Ashenvale creeps and merc though. In terms of lore they dont quite fit into a high elf place...?
In terms of gameplay I see only one clear issue: The almost complete lack of antiair defense for the red camps.
Regarding other details that could maybe improved anyway:
1. Downscaling some trees would help to avoid creeps being partially hidden behind creeps on some camera angles., for example the wolves/troll camp north of the western tavern.
2. I am rather doubtful that these mercs are fine in terms of balance. I also dont think that they absolutely need to be changed. But my guess it that there are some aspects (movement speed, lack of dispell) of these mercs that would cause balance problems in the hands of pros.
3. You still dont like Lightning Shield as an item? TBH me neither, but with the "recent" changes, I dont think there is an obligation to remove it.
4. The double markets are also unique but might not make much of a difference. If anything, they add more RNG to the game if in the lategame both players creep the red camps, but only one of the market places has useful items available.
Overall, the mercs and creeps are the most important features of this map for me, in comparison to standard maps. While in my opinion the creeps at the market places should be changed, this alone is not enough to send the map to Awaiting Update. Therefore map approved.
Oh, and I think the ingame description has a few unnecessary capital letters, unless they are added intentionally for dramatic effect.

Greenwood Pass
Greenwood Pass Map Description Lush forests of the southern Quel'thalas only weeks before the Scourge invasion. Take what you can handle, because after Arthas is done, nothing but dead will be left in this place. Greenwood Pass is a melee map for 1v1. Contains: -11 000g base (2x) 9 000g...

But naming problems aside, I agree that this map is very good. It looks a lot like the roc undead invasion of Quel'thalas missions, but the details in terms of doodads etc are much better.
I'm kinda surprised to see Ashenvale creeps and merc though. In terms of lore they dont quite fit into a high elf place...?
In terms of gameplay I see only one clear issue: The almost complete lack of antiair defense for the red camps.
Regarding other details that could maybe improved anyway:
1. Downscaling some trees would help to avoid creeps being partially hidden behind creeps on some camera angles., for example the wolves/troll camp north of the western tavern.
2. I am rather doubtful that these mercs are fine in terms of balance. I also dont think that they absolutely need to be changed. But my guess it that there are some aspects (movement speed, lack of dispell) of these mercs that would cause balance problems in the hands of pros.
3. You still dont like Lightning Shield as an item? TBH me neither, but with the "recent" changes, I dont think there is an obligation to remove it.
4. The double markets are also unique but might not make much of a difference. If anything, they add more RNG to the game if in the lategame both players creep the red camps, but only one of the market places has useful items available.
Overall, the mercs and creeps are the most important features of this map for me, in comparison to standard maps. While in my opinion the creeps at the market places should be changed, this alone is not enough to send the map to Awaiting Update. Therefore map approved.
Oh, and I think the ingame description has a few unnecessary capital letters, unless they are added intentionally for dramatic effect.