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The idea of this might be nice, but the execution as of right now is quite lacking.
The amount of vertices and polygons is way too high, you might want to reduce that to a lower amount for both.
Other than that, the wrap of the textures is quite bad...
The idea of this might be nice, but the execution as of right now is quite lacking.
The amount of vertices and polygons is way too high, you might want to reduce that to a lower amount for both.
Other than that, the wrap of the textures is quite bad. It stretches in places and looks quite bad in others. Sometimes the textures are applied very hap-haphazardly and sometimes the wrap does not confine to the mesh. This happens all over the model.
Please fix these issues.
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