Wrda
Spell Reviewer
- Joined
- Nov 18, 2012
- Messages
- 2,010
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Floating Text - Show GMC_CurrentFloatingText[GMC_CurrentMineIndex] for (Player group(GMC_MineOwner[GMC_CurrentMineIndex]))
There's a little bug when returning the workers from mine to town hall, the count breaks when using smart order on the town hall. Another one when loading too many wisps into the entangled goldmine, it becomes "oversaturared" when ordering wisps to the mine, and then when there are enough wisps on it and the other ones are idle, it doesn't update the floating text unless you give an order to the idle ones, equivalent to the undead case.
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Custom script: set udg_GMC_TmpReal = ( ( udg_GMC_TmpReal - 750 ) / 100 ) * ( 190 * 190 / GetUnitDefaultMoveSpeed(udg_GMC_CurrentWorker) / GetUnitDefaultMoveSpeed(udg_GMC_CurrentWorker) ) + 5
This as an idea is good, but I am still failing to see what kinds of map would use this.