• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Goblin Yurt

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
update:
  • added overhead
  • collision shape changed to box
  • added death sound and ubersplat
  • smoke particle edited
  • added fire particle to death
  • added some remains in decay
Previews
Contents

Goblin Yurt (Model)

Reviews
tillinghast
Required changes: -"Stand" shouldn't be 1 keyframe long, make it 3.333 or 5 seconds -add death sound event object -add death explosion and ubersplat -add "Overhead" attachment Optional changes: -instead of leaving the foundation in decay animation...
tillinghast
changes made, resource approved Review accepted by Footman16
Required changes:
-"Stand" shouldn't be 1 keyframe long, make it 3.333 or 5 seconds
-add death sound event object
-add death explosion and ubersplat
-add "Overhead" attachment
Optional changes:
-instead of leaving the foundation in decay animation, add ruined charred bits like default blizzard buildings have, with "Textures\DeathSmug.blp" texture, blend filter and have material gradually disappear during "decay"

Review accepted by Footman16
 
because default blizzard models have it that way
that's a convention, the way they decided to to it, not a technical requirememt
and because otherwise it will happen one thousand times per second and i don't think that's a good idea
A 1 ms duration does not cause the model to be re-rendered more often or perform additional animation work in any meaningful way. It is simply a static sequence with no keyframes.
 
Back
Top