Having trouble making this item based trigger work.
Goblin Big Bomb
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Atomz Bomb
Actions
Wait 10.00 seconds
Cinematic - Ping minimap for (All players) at (Position of (Item being manipulated)) for 1.00 seconds
Special Effect - Create a special effect at (Position of (Item being manipulated)) using war3mapImported\NuclearExplosion.mdx
Destructible - Pick every destructible within 10.00 of (Position of (Item being manipulated)) and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Unit Group - Pick every unit in (Units within 10.00 of (Position of (Item being manipulated))) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit)
Environment - Create a Cell width second Permanent crater deformation at (Position of (Item being manipulated)) with radius 10.00 and depth 5.00
Item - Remove (Item being manipulated)
Goblin Big Bomb
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Atomz Bomb
Actions
Wait 10.00 seconds
Cinematic - Ping minimap for (All players) at (Position of (Item being manipulated)) for 1.00 seconds
Special Effect - Create a special effect at (Position of (Item being manipulated)) using war3mapImported\NuclearExplosion.mdx
Destructible - Pick every destructible within 10.00 of (Position of (Item being manipulated)) and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Unit Group - Pick every unit in (Units within 10.00 of (Position of (Item being manipulated))) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit)
Environment - Create a Cell width second Permanent crater deformation at (Position of (Item being manipulated)) with radius 10.00 and depth 5.00
Item - Remove (Item being manipulated)