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Move :D

Events


Time - Every 0.01 seconds of the game.

Conditions

Actions


Player Group - Pick every player in Map or something :D



Loop Actions




Camera - Pan camera over (Unit Position of TRANSPORT[Player number of Picked Player])
Boards

Yourevent


Ima lazy here :D

YourCondition

Actions


Set TRANSPORT[Player number of (Owner of Triggering Unit)] = Loading unit


------ ACTIONS -------
Set TRANSPORT[Player number of (Owner of Triggering Unit)] = No Unit
try to find Player Number under player when looking for the array
I actually have that kind of problem too. So... I ask 1 question. What happens when the unit ,that what the camera will follow, dies?
Event

Unit - A unit Enters REGION
Conditions

BLAH BLAH BLAH
Actions

Unit - Move UNIT instanly to POINT

Camera - Pan camera of OWNER to (Unit Position of UNIT) over 0.00 seconds.
Camera

Events


Time - Elapsed game time is 0.01 seconds

Conditions

Actions


-------- 12 is the number of players you have just make it to the number of players you have --------


For each (Integer A) from 1 to 12, do (Actions)



Loop - Actions




Camera - Lock camera target for Player 1 (Red) to unit[(Integer A)], offset by (0.00, 0.00) using The unit's rotation




-------- You can also use defeault rotation --------




Camera - Lock camera target for Player 1 (Red) to unit[(Integer A)], offset by (0.00, 0.00) using Default rotation
Camera

Events


Time - Every 0.01 seconds of game time

Conditions

Actions


Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds


-------- If its for every player do this --------


For each (Integer A) from 1 to 12, do (Actions)



Loop - Actions




Camera - Apply Camera 001 <gen> for (Player((Integer A))) over 0.00 seconds