- Joined
- Apr 27, 2012
- Messages
- 241
In the triggers, when responding to the event ''unit beginns construction'', I want to get the Builder unit. But all the possible unit references like ''Triggering unit'' etc. only get the constructed structure :/
I do NOT want to use triggers that respond to the human repair ability that is used when humans build.
Is there a workaround?
(You can also see my problem in the testmap)
I do NOT want to use triggers that respond to the human repair ability that is used when humans build.
Is there a workaround?
(You can also see my problem in the testmap)