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remove those two abilities from the appropriate gatehouse:
GateDestroyed
Events
Destructible - Gate 0000 <gen> dies
Conditions
Actions
Unit - Remove Open Gate from Guard Tower 0000 <gen>
Unit - Remove Close Gate from Guard Tower 0000 <gen>
don't just check whether the gate is dead, because open gate is considered dead. if you want something more difficult, you will have to hold a variable which will indicate whether the gate is open, closed or destroyed...
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