mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Alright, I quite like this map, but it has a few questionable gameplay choices or outright "bugs":
-Portals: They often make units (including nearby creeps, which might also happen here) behave weirdly. My impression is that reducing the size of the assoziated "region" (or whatever it is called in english) somewhat helps. But I have never really tested this. Still, the placement of portals here might might for interesting dynamics, but I think that it shortens the distance between the main bases by too much.
-Tree "Alleys". Yes they look nice, but that make it virtually impossible to fight there with a melee-based army. Also there are some several small gaps between doodads in general.
-Creeps on expansions are blue, which they should not be (at least one of them).
-However if you build at the foot of the ramp near the expansions, the creeps from the lab will come attacking. They should be blue.
-The lvl 3/4 items look slightly too strong relative to the creep camps (imho you should rather adjust the creeps instead of the items).
-Expanions very open, and not nice too look at with the map boundaries right next to them.
-No possibility for AoW-creeping next to your base.
Good stuff:
-Map looks nice.
-Layout is also good and interesting (ignoring the portals here).
-Barely any gaps between trees.
-For once, gates make sense at the portals, might even consider giving them full hp.
So, I think some of the issues can and should be fixed. It's up to your to decide which ones exactly. Until then, maps set to Awaiting update.
-Portals: They often make units (including nearby creeps, which might also happen here) behave weirdly. My impression is that reducing the size of the assoziated "region" (or whatever it is called in english) somewhat helps. But I have never really tested this. Still, the placement of portals here might might for interesting dynamics, but I think that it shortens the distance between the main bases by too much.
-Tree "Alleys". Yes they look nice, but that make it virtually impossible to fight there with a melee-based army. Also there are some several small gaps between doodads in general.
-Creeps on expansions are blue, which they should not be (at least one of them).
-However if you build at the foot of the ramp near the expansions, the creeps from the lab will come attacking. They should be blue.
-The lvl 3/4 items look slightly too strong relative to the creep camps (imho you should rather adjust the creeps instead of the items).
-Expanions very open, and not nice too look at with the map boundaries right next to them.
-No possibility for AoW-creeping next to your base.
Good stuff:
-Map looks nice.
-Layout is also good and interesting (ignoring the portals here).
-Barely any gaps between trees.
-For once, gates make sense at the portals, might even consider giving them full hp.
So, I think some of the issues can and should be fixed. It's up to your to decide which ones exactly. Until then, maps set to Awaiting update.