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Gamespeed

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Just as I published my map as a Beta, I found an error....
The game speed was defaultly set to fast and I could not change it.
Is there a way to change gamespeed using triggers?
Also, I wanted to use one of my own pictures from file for the loading screen but I can't find out how to load my picture. help me...
 

Dr Super Good

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As for the locked speed...
Are you sure it really is locked? Remember that all game parameters are locked if you join a game from the list but you can still change them if you create a private game which you make public. Infact, you can get multiple enteries of your game on the list, each at different speeds.

As for the image problem...
SC2 supports 2 image formats as far as I know. .dds which is a direct3D surface and .tga which is an uncompressed image. A converter to .dds for a variety of formats comes free with the directX SDK. Most image programs can save to a .tga. Import your image into the map via the import manager and then set your loading screen to the imported image (under map -> loading screen...).

I advise the use of a compressed .dds with maximum alpha channel compression and making up for the loss of image quality by using a higher resolution load screen.
 
Level 3
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Mar 23, 2010
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Let's go a little more in depth about the game speed.
I want to set it so if anyone looks it up, they can play it with no problems.
I don't want to have to go through a process over and over again.
I chose to create a game and used my Beta that I made.
Also, what game speed does the SC2 editor run at?

Another question: Anyone know about a multiple traceline system? (for a shotgun maybe?) (is it possible?)
It would also be good if someone could send me an already created traceline system
 

Dr Super Good

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Level 64
Joined
Jan 18, 2005
Messages
27,201
Also, what game speed does the SC2 editor run at?
The editor is not a game and thus does not run at all (game speed 0). I believe its animation speed is probably normal though.

If you mean "what speed does the game run at when testing a map?" then you can adjust the game speed under options or ingame by pressing the + key to increase speed and - key to decrease speed.

Another question: Anyone know about a multiple traceline system? (for a shotgun maybe?) (is it possible?)
You could just thread the traceline system used for a line and make many of them run each at different angles. I believe this is how real games like ratchet and clank do thier shotguns. You can also however make a much faster method of using a cone intersecting with spheres but that might not give you the desired behaviour.
 
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