Melt
M
Melt

Hi, I'm a new member to the Hive and pretty new into w3 mapmaking as well. I've been doing tutorials and experimenting for a month or so.
I study game design at Futuregames Academy in Stockholm, Sweden. Now, in the end of year one (of two) I am in the middle of the progress of a card game and a war3 map, both my own lonely projects and both are set in the same fantasy world. The world is originally far from wc3-style but ... well, I'm not getting into that now. Expect an introduction thread about the world and map idea. Read a short intro below.
My field of expertise is rather system design than level design. By systems I mean systems of ability trees, battle systems, unit tech trees, how character progression is supposed to work, etc.
I have some programming experience from basic web programming and even though JASS looks easy enough I want to focus on the designing part with testing and tweaking the map I'm working on to make it fun to play.
I'd love to work with a team that has expertise in the other areas of mapmaking that I'm not into - such as JASS, terraining, modelling and graphics. It's hard for a designer to jump into ongoing projects since those roles are filled already by the one who started the project
I hope to make some talented guys interested in my project.
Remember, I'm to be a pro and can hire you in the future


I am currently prototyping a game concept called Gast (an old swedish word for ghost. Yeah, I prob need a better name people can relate to) in the WEU.
In short, it's a 2 player co-op map where the players take the roles of an Immortal (vampire-like type) and a Gast (a bodyless ghost, kinda like the ethereal ability the Spirit Walker has). The Gast can possess the bodies of other units, while the Immortal devours the souls of stronger foes and enslaves the weaker ones. The main enemy are undead creatures that have no souls (and thus cannot be possessed, devoured or enslaved) along with other spirits and demons.
The core gameplay focus on replayability, character progression, strong co-op elements, hack-n-slash and dynamic boss fights.
Sounds like fun? It's my sole intention - making a fun map to play, not a tech demo. I do realize, however, that not getting technical is to be limited to GUI triggering and the usual war3 models ...

As I said, I'd love to work with a team. The truth is I feel to inexperienced in mapmaking yet too join an existing project. Also, my focus must lie in the designer role rather than that of a programmer or artist so leading a project of my own seems like the best way to go.
I hunger for creative output - join me in my crusade!
