I open this thread to serve as thread where you can ask whatever you want about Gaias. Instead of searching through gazilion of other threads, chances are in such general thread as this someone else already asked a question you were about to ask and already got an answer. My experience from a several other games is this kind of thread was real deal what players needed. I hope here it won't be any different. I will surely use this thread to ask questions instead of opening new thread for every single question I might have.
My question is about soul vault and I wanna ask is there any chance to get eight slot designed specifically for identifying souls? Idea is to identify soul in that slot (perhaps if all others are full) to decide whether to keep the soul or not (soul is not active and cannot be activated in that slot). In short, this means we still have same amount of soul slots as now (7), but have special slot to identify them too which could make things easier for people who are already near 7 limit with useful souls and could offer a more practical way to upgrade their souls.
Now we effectively have 6 soul slots since 1 is needed to identify a new soul. Having all 7 souls is not major problem as well and does not prevent seeking for upgrades, but could be annoying to search for an upgrade via doing strange shenanigans with vault (meaning saving vault code before the game so you can throw random seventh soul out to identify a new ones and if you don't get what you wanted, you simply load saved vault the next time you enter the game to have all 7 souls back and can do that stuff again).
Solution of having eight slot where souls can be identified (but not activated) kinda removes the need to do these shenanigans and there is still same amount of souls players can have. I agree with philosophy that players should be forced to choose souls wisely, hence the 7 limit is fine, but problem is once you reach the limit and still want to seek for soul upgrades (instead of not picking new souls which seems lame to me or you could also choose to make a new vault maybe).
How do players feel about this in general? Also question is of practicality since I assume there are only few players who are already at 7 limit.
My question is about soul vault and I wanna ask is there any chance to get eight slot designed specifically for identifying souls? Idea is to identify soul in that slot (perhaps if all others are full) to decide whether to keep the soul or not (soul is not active and cannot be activated in that slot). In short, this means we still have same amount of soul slots as now (7), but have special slot to identify them too which could make things easier for people who are already near 7 limit with useful souls and could offer a more practical way to upgrade their souls.
Now we effectively have 6 soul slots since 1 is needed to identify a new soul. Having all 7 souls is not major problem as well and does not prevent seeking for upgrades, but could be annoying to search for an upgrade via doing strange shenanigans with vault (meaning saving vault code before the game so you can throw random seventh soul out to identify a new ones and if you don't get what you wanted, you simply load saved vault the next time you enter the game to have all 7 souls back and can do that stuff again).
Solution of having eight slot where souls can be identified (but not activated) kinda removes the need to do these shenanigans and there is still same amount of souls players can have. I agree with philosophy that players should be forced to choose souls wisely, hence the 7 limit is fine, but problem is once you reach the limit and still want to seek for soul upgrades (instead of not picking new souls which seems lame to me or you could also choose to make a new vault maybe).
How do players feel about this in general? Also question is of practicality since I assume there are only few players who are already at 7 limit.