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[General] Fun With 3D Vector Fields

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So.. I started working with these in wc3

I'm kind of noob with them, but they look like they'd be really useful for spells =o.

Here's a site that shows them http://www.falstad.com/vector3d/

Then again, I may be wrong...

Anywho, here are 2 fun ones I came up with (1 by accident and the other with a little research). Just comment/uncomment around line 30 to see the 2 dif types. Change X,Y to how many you want in each dimension. X,Y at 20,20 is 400 total, which some machines may not be able to handle. I suggest 10,10 as that shows a good portion without lag =P.

I normally do 30,30 for intense detail : ).

So, anyone have some interesting ideas that they can use with these?

Anyways, here are 2 fields in wc3 =P.
JASS:
struct tests extends array
    private static constant integer X = 20
    private static constant integer Y = 20
    private static constant integer Z = 1
    private static real array x0
    private static real array y0
    private static real array z0
    private static real array xp
    private static real array yp
    private static real array zp
    private static real bx
    private static real by
    private static real bz
    private static real bmx
    private static real bmy
    private static real bmz
    private static integer c = 0
    private static unit array u
    
    private static real xo = 0
    private static real zo = 0
    private static trigger t = CreateTrigger()
    private static trigger t2 = CreateTrigger()
    private static method cr takes nothing returns nothing
        local integer i = c
        local unit h
        local real r
        //call PanCameraToTimed(xp[X/2],yp[Y/2],0)
        loop
            exitwhen i == 0
            set i = i - 1
            set h = u[i]
            
            /*
            ///////////////////////////////
            set r = SquareRoot(xp[i]*xp[i]+yp[i]*yp[i])/128
            set xp[i] = xp[i] + yp[i]*r*.03125/32
            set yp[i] = yp[i] + xp[i]*r*.03125/32
            ///////////////////////////////
            */
            ///*
            //////////////////////////////////
            set xp[i] = xp[i]+((-(yp[i]-x0[i]))*.03125)
            set yp[i] = yp[i]+((xp[i]-y0[i])*.03125)
            //////////////////////////////////
            //*/
            
            if (xp[i] >= bmx or xp[i] <= bx or yp[i] >= bmy or yp[i] <= by or zp[i] >= bmz or zp[i] <= bz) then
                set xp[i] = x0[i]
                set yp[i] = y0[i]
                set zp[i] = z0[i]
            endif
            
            call SetUnitX(h, xp[i])
            call SetUnitY(h, yp[i])
            call SetUnitFlyHeight(h, zp[i], 10000)
        endloop
        set h = null
    endmethod
    private static method ev2 takes nothing returns boolean
        local integer i = Y
        local real y
        local real x = xo
        local real z = zo
        local integer m = Y/2
        loop
            exitwhen i == 0
            set y = (i-m)*96-32
            set u[c] = CreateUnit(Player(0), 'hfoo', x, y, 0)
            set xp[c] = x
            set yp[c] = y
            set zp[c] = z
            set x0[c] = x
            set y0[c] = y
            set z0[c] = z
            call SetUnitFlyHeight(u[c], z, 10000)
            set c = c + 1
            set i = i - 1
        endloop
        return false
    endmethod
    private static method ev takes nothing returns boolean
        local integer i = X
        local integer m = X/2
        loop
            exitwhen i == 0
            set xo = (i-m)*96-32
            call TriggerEvaluate(t2)
            set i = i - 1
        endloop
        return false
    endmethod
    private static method onInit takes nothing returns nothing
        local integer i = Z
        call TriggerAddCondition(t, Condition(function thistype.ev))
        call TriggerAddCondition(t2, Condition(function thistype.ev2))
        set bx = -X*96-4096
        set by = -Y*96-4096
        set bz = 0
        set bmx = X*96+4096
        set bmy = Y*96+4096
        set bmz = Z*96+512
        loop
            exitwhen i == 0
            set zo = (i-1)*96+128
            call TriggerEvaluate(t)
            set i = i - 1
        endloop
        
        call TimerStart(CreateTimer(), .03125, true, function thistype.cr)
    endmethod
endstruct
 
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