- Joined
- Jun 20, 2017
- Messages
- 337
How can I change my trigger so that when I have a full inventory and I purchase an item for a recipe it doesn't say "Inventory Full" and completes the recipe instead?
I used Tome of Power
I used Tome of Power
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test
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Events
- Unit - A unit Acquires an item
- Conditions
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Hero manipulating item) of type sword1)) Equal to (==) sword1
- (Item-type of (Item carried by (Hero manipulating item) of type sword2)) Equal to (==) sword2
- (Item-type of (Item carried by (Hero manipulating item) of type recipe)) Equal to (==) recipe
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Then - Actions
- Item - Remove (Item carried by (Hero manipulating item) of type sword1)
- Item - Remove (Item carried by (Hero manipulating item) of type sword2)
- Item - Remove (Item carried by (Hero manipulating item) of type recipe)
- Hero - Create final sword and give it to (Hero manipulating item)
- Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
Attachments
Last edited: