- Joined
- Jun 20, 2017
- Messages
- 380
How can I change my trigger so that when I have a full inventory and I purchase an item for a recipe it doesn't say "Inventory Full" and completes the recipe instead?
I used Tome of Power
I used Tome of Power
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test
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Events
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Unit - A unit Acquires an item
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Conditions
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item carried by (Hero manipulating item) of type sword1)) Equal to (==) sword1
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(Item-type of (Item carried by (Hero manipulating item) of type sword2)) Equal to (==) sword2
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(Item-type of (Item carried by (Hero manipulating item) of type recipe)) Equal to (==) recipe
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Then - Actions
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Item - Remove (Item carried by (Hero manipulating item) of type sword1)
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Item - Remove (Item carried by (Hero manipulating item) of type sword2)
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Item - Remove (Item carried by (Hero manipulating item) of type recipe)
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Hero - Create final sword and give it to (Hero manipulating item)
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Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Attachments
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